[5e] Spell & Crossbones

Yep [MENTION=20005]Matthan[/MENTION] is right about you still getting to choose a sub-class (aka "archetype") for being a 3rd level Rogue [MENTION=8058]Queenie[/MENTION]. Link to Katerina's character sheet.

I noticed that originally, but I felt like you were still getting comfortable with the rules and had a lot on your plate personally, so I didn't want to bring it up until you had a chance to feel out your character a bit.

There's something to be said for keeping it simple.

Feel free to select one that you like, however, at any time you like.

You can find my Swashbuckler archetype here. Apologies for sharing the same name as the other Swashbuckler in Sword Coast Adventurer's Guide; I made mine before SCAG came out! My Swashbuckler does involve choosing extra things, so while it's very swashbucklery, if it's simplicity you're after it might not be best.

Other options are:

Thief (PHB)
Assassin (PHB)
Arcane Trickster (PHB)
Mastermind (Sword Coast Adventurer's Guide) link
Swashbuckler (Sword Coast Adventurer's Guide, partially excerpted below)

[SBLOCK]SWASHBUCKLER (SWORD COAST ADVENTURER'S GUIDE)
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

FANCY FOOTWORK
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

RAKISH AUDACITY
Starting at 3rd level, your unmistakable confidence propels you into battle. You can add your Charisma modifier to your initiative rolls.
In addition, you don't need advantage on your attack roll to use your Sneak Attack if no creature other than your target is within 5 feet of you. All the other rules for the Sneak Attack class feature still apply to you.[/SBLOCK]
 
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Yah... I apologise so profusely, that sheet is a humongous mess. Everytime I need to do something I have trouble, stuff is missing, it's not laid out well... it's one of the first 5e sheets Jon or I made at all. So, it's not good. Jago offered to help me fix it up but as I mentioned, I think he's taking an ENW / gaming break for a bit so I'm going to half to figure out how to fix it up myself.

I recall QL's swashbuckler class came along after I had decided on Fighter1 / Rogue3. I think we looked it over and this way stuff fit better... I wanted Kat to be able to duel wield cutlass and guns, so Dex based. And she's definitely PIRATE, as in, more roguish than fighter.

Recently Cutthroat Island was on TV and I realized that Kat and the main character Morgan (Captain, ha) have SOOOO much in common. I want to watch it from the beginning and get some more inspiration from that. But yeah, she's kinda like that.

I should be able to choose an archetype now, I have a good grasp on her.

QL - your archtype - that basically gives you a choice of two seafaring tricks? Is that correct?
 

Yah... I apologise so profusely, that sheet is a humongous mess. Everytime I need to do something I have trouble, stuff is missing, it's not laid out well... it's one of the first 5e sheets Jon or I made at all. So, it's not good. Jago offered to help me fix it up but as I mentioned, I think he's taking an ENW / gaming break for a bit so I'm going to half to figure out how to fix it up myself.

I recall QL's swashbuckler class came along after I had decided on Fighter1 / Rogue3. I think we looked it over and this way stuff fit better... I wanted Kat to be able to duel wield cutlass and guns, so Dex based. And she's definitely PIRATE, as in, more roguish than fighter.

Recently Cutthroat Island was on TV and I realized that Kat and the main character Morgan (Captain, ha) have SOOOO much in common. I want to watch it from the beginning and get some more inspiration from that. But yeah, she's kinda like that.

I should be able to choose an archetype now, I have a good grasp on her.

QL - your archtype - that basically gives you a choice of two seafaring tricks? Is that correct?

Geena Davis and Matthew Modine. Classic 90's.

Yes, the archetype gives you a form of Unarmored Defense & you get to choose 2 seafaring tricks.
 

Etienne uses the swashbuckler template. It was designed in december 2014 to be the major description of the character, so it fit all classes. In its conception, I suggested QL to brand it as a "metaclass".
 

Geena Davis and Matthew Modine. Classic 90's.

Yes, the archetype gives you a form of Unarmored Defense & you get to choose 2 seafaring tricks.

Yeah, so definitely going with [MENTION=20323]Quickleaf[/MENTION]'s version! I looked over the Seafaring Tricks and I'll try to pick two later today.

In the meantime, can anyone recommend a good character sheet generator? I realize here it'll be a little difficult as there are lots of fiddly unique bits but even just in general I need something I can use to make a sheet I can read.


Sent from my iPad using EN World mobile app
 

Yeah, so definitely going with [MENTION=20323]Quickleaf[/MENTION]'s version! I looked over the Seafaring Tricks and I'll try to pick two later today.

In the meantime, can anyone recommend a good character sheet generator? I realize here it'll be a little difficult as there are lots of fiddly unique bits but even just in general I need something I can use to make a sheet I can read.


Sent from my iPad using EN World mobile app

The gold standard self-calculating 5e character sheet is More Purple More Better's Character Sheet.

It's definitely well done, readable, and very customizable...but I think it could be simpler.

I am a big fan of simplified character sheets...but none of those AFAIK include the auto-calculating "generator" feature you're looking for.

EDIT: There is an online generator that produces a very clean character sheet (maybe *too* clean for most players) called OrcPub. They support cloud storage of your character once you've registered via Google+ or Facebook. However it requires manually entering your info (maybe good for our game), and I haven't been able to get their Export PDF function to work.
 
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The gold standard self-calculating 5e character sheet is More Purple More Better's Character Sheet.

It's definitely well done, readable, and very customizable...but I think it could be simpler.

I am a big fan of simplified character sheets...but none of those AFAIK include the auto-calculating "generator" feature you're looking for.

EDIT: There is an online generator that produces a very clean character sheet (maybe *too* clean for most players) called OrcPub. They support cloud storage of your character once you've registered via Google+ or Facebook. However it requires manually entering your info (maybe good for our game), and I haven't been able to get their Export PDF function to work.

I don't necessarily like complicated but I don't do the maths well ;)

I would obviously need said sheet to be able to be posted other places so I can use it lol. I know, I have such problems.

I just wannnaaaa PLAY!!!!!!!!!!!!
 

I don't necessarily like complicated but I don't do the maths well ;)

I would obviously need said sheet to be able to be posted other places so I can use it lol. I know, I have such problems.

I just wannnaaaa PLAY!!!!!!!!!!!!

I'm almost thinking...you might be the type of player who does better with the GM having your character sheet.

Back when I started playing D&D, my friend Mike's older brother helped me make my first character. I was 8 years old. Had no idea what I was doing and I loved it. My first character was Quickleaf, an elf. I remember having a super simple D&D character sheet, and I think we used some kind of nonweapon proficiency system too.

Mike's brother, the DM, never asked me to make this check or that check. He just would say "What do you want to do?" And then, with eager eyes, I'd rattle off some crazy idea involving a necklace of fireballs. And the DM would ask for whatever roll was needed, sometimes pulling my character over to look at it and double check something.

I probably only actually used my character sheet for recording loot.

It's harder to do that style of play in modern 5e D&D because there's a lot more mechanics on the player's side. And it's more complex in Play-by-Post because stating what you want to do, then waiting for me to call for a check, and then resolving it adds more steps that slow down already slow play. However, if this style appeals to you, I think we could probably figure it out.
 
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Check out mythweavers.com [MENTION=8058]Queenie[/MENTION]. They recently had a bit of a database loss (so much work gone), but they have very clean sheets that are easy to read and use. More importantly for me is that they are available to check online. I keep meaning to port Blaise over to them so that it's easier for me to check his stats. They do not fill in as much information for you as you might like, but it is an option.

Also, when you're done save the page as a pdf. You never know when an admin is going to make a mistake.
 

I'm almost thinking...you might be the type of player who does better with the GM having your character sheet.

Back when I started playing D&D, my friend Mike's older brother helped me make my first character. I was 8 years old. Had no idea what I was doing and I loved it. My first character was Quickleaf, an elf. I remember having a super simple D&D character sheet, and I think we used some kind of nonweapon proficiency system too.

Mike's brother, the DM, never asked me to make this check or that check. He just would say "What do you want to do?" And then, with eager eyes, I'd rattle off some crazy idea involving a necklace of fireballs. And the DM would ask for whatever roll was needed, sometimes pulling my character over to look at it and double check something.

I probably only actually used my character sheet for recording loot.

It's harder to do that style of play in modern 5e D&D because there's a lot more mechanics on the player's side. And it's more complex in Play-by-Post because stating what you want to do, then waiting for me to call for a check, and then resolving it adds more steps that slow down already slow play. However, if this style appeals to you, I think we could probably figure it out.

Yyeessss..... so yes. In general, yes.

However, I won't do that here. It's too much work I think in PBP and not fair to the GM or to the other players.

I am in a game that is starting back up where we have character sheets posted, and at the beginning we send the GM 100 d20 rolls. Then we just write a story. He uses the rolls when he feels a roll is appropriate. So I say "Queenie takes her time, carefully aiming her gun at the Man in Black, before taking a shot." It's a Wild West game - well, it's now morphed into Steampunky League of Extraordinary Gentleman type of game if anyone is interested - anyway, the GM will then answer what happened - "Queenie's shot is true, right to the temple and he falls down dead." Yay! That was probably a nat 20 lol. But what do I know? Or care? It was awesome because I didn't know what was going to happen!

It's soooo much better than rolling. Seriously. It's fun to write, it's more magical, it's just... better. For me! We've definitely had people hate it because they can't give up that Min-Max numbers have-to-know-everything mentality.

Not everyone is you QL. Your writing as a GM is superb and makes the game super fun but not everyone writes like you do. :)


Changing the topic - so the treasure, if we ever get there, is at the bottom of the ocean. How does one normally get treasure that is at the bottom of the ocean? Seems like something we would know...
 

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