Tony Vargas
Legend
Wasn't asking for reasons why the Weaponmaster was Wrongbadfun.1. The "depth" of 4e fighter powers is overrated.
2. Recharge mechanics (encounter/daily/short rest/long rest/superiority dice) for fighter powers are narratively incongruous.
Evocative of the Dragon Mag Weaponmaster build.Some ideas:
Ability as a core class feature to get improved fighting styles or stances, and swap between them.
Abilities based on weapons, or features that make specific weapons or weapon groups better, similar to the weapon feats.
I was thinking maybe something along those lines, yes. Maneuvers aren't a bad system in concept, just not too developed. I'm not too sure about CS dice as the (or the only?) way of managing them, though.BM style maneuvers as a core class feature, and thus twice as much of it.
A few "free" maneuvers that are at will.
Stances have seemed like an interesting idea since Bo9S, but I'm not sure they've ever quite panned out. In essence, they're a bit lick concentration, locking out other stances...Could be combined with the stance idea or improved fighting style idea. Each stance has a passive benefit and an at will maneuver you can only use while in that stance.
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