Something I liked in your descriptions was the use of keyword Martial you wrote things so that somebody does rogue or warlord or whatever multi-classing would get abilities compatible with each other....
One of the features of designing controllery Martial powers might be looking at controller powers from mage and modifying in ways that make them martial it might be using weapon reach / range (for instance short range / medium rarely long)
I'd considered doing that back on the Martial Controller Underground, but figured that it would make too many heads explode, and I didn't need the wrongful death suits, not to mention the guys that made Scanners coming after me for plagiarism.
I'm going to start on the powers. I'll post 'em in the thread, and add them to the original post...
Spinning Halberd Fighter 1
You spin your weapon around, attacking with both ends. No one is safe.
Requirement: You must be using a spear or a pole-arm with reach
At-Will
Standard Close Burst 1
Targets: Enemies in burst you can see
Attack: STR vs AC
Hit: 1[W] + STR damage - 1 per enemy targeted.
Spring Attack (fighter attack 1)
You lunge and recover so quickly your enemy has no chance to get inside the reach of your spear.
At-will, Martial, Weapon
Standard Melee Weapon
Target: one enemy
Effect: before you attack, if you have not yet moved this round, you can shift 1.
Attack: STR vs AC
Hit: 1[W]+STR
Effect: after the attack, if you have already used your move action this round, you shift 1.
Iron Javelin (fighter attack 1)
Your javelin punches through the target's shield and bends, making his movements awkward until he can remove it.
At-will, Martial, Weapon
Standard Range Weapon
special: you must use a thrown weapon
Target: one enemy
Attack: STR vs REF
Hit: target is slowed until the end of your next turn. Make a secondary attack against the same target.
Secondary Attack: STR vs AC
Hit: 1[W]+STR