I don't like the core rules take on API replacement of feats as it doesn't make sense to me that characters wake up one morning suddenly knowing how to "insert feat here". I'd like to incorporate some house rules that allow for training feats and such during downtime. Reading the PHB and DMG it doesn't really have anything useful for this. Just to be clear I want feat training to take a significant amount of downtime and money but I also want my players to be able to do it provided they put in the work.
I'm wondering what other people have done in this situation or what people think would be a fair compromise for it. This is in addition to the normal rules for leveling and not a replacement effect for their API's.
I have checked page 131 which contains rules on incorporating an additional set of rules to avoid the issue of "You wake up stronger, faster, better". I've also read page 231 which covers rules on giving the players feats as additional rewards. Neither of these are useful for me as I'm specifically looking for a system to allow my players to use their downtime for training should they be able to find a trainer (ie. the fighter learning how to dual wield in a school/training center/from an NPC).
I'm wondering what other people have done in this situation or what people think would be a fair compromise for it. This is in addition to the normal rules for leveling and not a replacement effect for their API's.
I have checked page 131 which contains rules on incorporating an additional set of rules to avoid the issue of "You wake up stronger, faster, better". I've also read page 231 which covers rules on giving the players feats as additional rewards. Neither of these are useful for me as I'm specifically looking for a system to allow my players to use their downtime for training should they be able to find a trainer (ie. the fighter learning how to dual wield in a school/training center/from an NPC).
)