Three Years in the Making...

darkbard said:
How would this be meaninful as a drain on character resources (in this case, gp rather than surges) beyond the firs level or two, considering the baseline economy? Surges are a rather limited resource; gold is not. Inquiring minds....
Gold can buy a whole lot of rations, but without easy extra-dimensional space, space to carry those rations are limited. I don’t have the details worked out, but the idea is that PCs with mounts and good equipment can make longer journeys, but space and rations are always a limited resource.
 

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Gold can buy a whole lot of rations, but without easy extra-dimensional space, space to carry those rations are limited.

Rituals that conjure food out of dehydrated... I mean a magical powder or which call up a spring of natural water from the ground are pretty handy
 


Lembas comes to mind.

"Eat little at a time, and only at need. For these things are given to serve you when all else fails. The cakes will keep sweet for many many days, if they are unbroken and left in their leaf-wrappings, as we have brought them. One will keep a traveler on his feet for a day of long labour, even if he be one of the tall men of Minas Tirith."


http://lotr.wikia.com/wiki/Lembas
 


It is a bit more in-universe-y, and it avoids the oddity of naming one sort of power after a narrative bit of time (encounter) and another sort of power after a defined bit of time (daily).

Quite right. It's just that it then becomes odd that one recharges during SR and one during ER. Well... not weirder than 5e I should say...


I think it’s exceedingly weird how, assuming a Medium flankee, 1) two flankers must be exactly opposite each other, and 2) a third ally is a third wheel, flank-wise.

Interesting point! Because you also use multi-step conditions, have you considered replacing flanking with increasing "ally bonus"?

Lunge is there to avoid another oddity — the 1-square 'charge-bubble.’

Ah yes! In one campaign at Epic the players would always "stay two squares away from the barbarian" in case he got dominated...
 


Creating high density high nutrition food that stores for months while tasting good hmmmm ancient secret

Sure!

Lembas - Specially crafted cakes, made using a secret recipe of the elves. Requires 5gp worth of ingredients suitable for healing rituals. Keeps up to 6 months. You can gain the benefits of a long rest with only four hours, 2 of which must be spent sleeping.

Rock Rations - Leave it to a dwarf to figure out how to make a rock edible, but don't count on it tasting good! Keeps forever (some have been known to be good after 1000's of years of storage). Gain an extra hit point each time you take a short rest after eating one meal of these, until your next long rest. Requires 5g worth of ingredients suitable for arcane rituals.

Gorp - Certain human tribes and frontierswomen (lets face it, it was the women that figured this out) have developed a recipe of dried fruits picked only from specific blessed bushes, honey, and wild grains. It requires 5gp worth of ritual components to make this. Once per day when you spend a surge to gain healing, heal an extra 1d6 hit points. Gain a +1 bonus to one death save each day.

Each of these, and others may exist of course, require half a day to prepare and serve as an entire day's worth of rations, at a weight of 1/4 pound. The formula for each one is considered to be a Martial Practice, and costs 125gp to learn, assuming you can find someone willing to share such knowledge, as it isn't given freely, especially to members of other races or groups.

While such goods are almost never sold on the market, they may be procured from allies or discovered in storage or in someone's equipment.

Additional possibilities

Orcish blood wine (hey, they had it first, the Klingons ripped it off!), kobold dried fungus, gnomish cakes, halfling pipe weed, etc. Warriors and adventurers of these races may be equipped with these materials, and they might fall into the hands of PCs now and then, though differences in physiology between humans and other races might cause some difficulties.
 

Quite right. It's just that it then becomes odd that one recharges during SR and one during ER. Well... not weirder than 5e I should say...
So, it seems to me that the term 'encounter power' is pretty darn appropriate, they can be used each encounter. The term 'daily power' is colloquially correct and probably usually pretty much how it works, but it does invoke a narrative term that might become decoupled from that mechanic, at which point it becomes awkward. Still, its not terrible. At least encounter and daily evoke SOMETHING. I think minor and major work OK though. In HoML I used intermittent and vitality for basically the same thing, and its probably not really a super good choice. So...

Interesting point! Because you also use multi-step conditions, have you considered replacing flanking with increasing "ally bonus"?
This would seem to be a pretty good solution.

Ah yes! In one campaign at Epic the players would always "stay two squares away from the barbarian" in case he got dominated...

This is one of those things that isn't really a huge problem, except if someone decides to build a character to specifically exploit it. Even then the value of this kind of 'hack' declines swiftly in paragon, where many monsters have reach. Its also limited in the sense that most of the time a monster can charge SOMEONE. It may not be the closest guy, and that may wind up provoking (and triggering some defender punish action) but that's just the name of the game...

If it becomes a real problem, then the old "stand up and shift a square as a standard action" from 3.x (essentially) becomes the best solution. I don't think it introduces any problems of its own either.
 


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