Why only melee? Haste works just fine for a Sharpshooter, as well. I've had success Hasting any combination of the Paladin, Ranger archer, Monk, and Druid.
Probably only 4, because you've probably traded out a lower level spell to have 2 3rd level spells. I tend to go defense and utility, relying on cantrips to supplement fireballs (I have a dragon sorcerer). Firebolt at level 6 is doing 2d10+Cha, and I can spend one spell point to twin it. Solid offense, I have shield and mirror image for defense. I don't have quite the versatility of a wizard, sure, but being able to haste two people at once is worth the trade off, to me. If you're not using twinned concentration spells to their fullest effect, you're not playing sorcerer right, to my mind.
- Ranger sucks. Favored enemy and natural explorer have a very limited utility. Primeval awareness wastes your spells slots (compare it with divine sense). TWF has a bad mechanic but it has the worst synergies for a ranger which is the class more associated with that fighting style. Foe slayer is completely underwhelming.
Hide in plain sight is a bit absurd when other classes get invisible, hide in shadows, etc. What's the purpose of a class with spells if you have to dedicate 10min to hide?
The beast master has horrible mechanics and instead of the beast being a follower of the ranger it ends the other way in combat.
Multiattack for hunters doesn't work well comparatively speaking with other class features at lvl 11. You need hordes, whirlwind attack is the worst case, you need at least 3 enemies at the same time to be comparable to an extra attack, but 1 attack to each is far worse that 3 attacks to one, and being surrounded by enemies is dangerous.
If the argument is that there aren't enough ways to be an effective sorcerer, sure, I'll give you that. But metamagic alone is pretty much worth the price of admission. Add on how well it combos with just two levels of warlock or sorcerer, and it's a worthy class in its own right.I just find it odd that to be an effective sorcerer you need to twin concentration buffs, but the new subclasses push you towards being closer to the front-line and no other full caster and even most other martial characters are so limited in their tricks that a single build is seen as so highly dominant.
Be an effective fighter with 3 or 4 different types of builds. Sentinel/Polearm, GWM, Shield and Defensive, Archer, Dex-Based Rapier, ect.
Be an effective sorcerer by twinning buff spells at mid-levels and heightening debuff spells at high levels.
Be an effective fighter with 3 or 4 different types of builds. Sentinel/Polearm, GWM, Shield and Defensive, Archer, Dex-Based Rapier, ect.
Be an effective sorcerer by twinning buff spells at mid-levels and heightening debuff spells at high levels.
If the argument is that there aren't enough ways to be an effective sorcerer, sure, I'll give you that. But metamagic alone is pretty much worth the price of admission. Add on how well it combos with just two levels of warlock or sorcerer, and it's a worthy class in its own right.
Or go blaster and be the best one in the game. It is absolutely absurd to say that a full caster with more than 150 spells on its list cannot compete for variety with the "3 or 4 different types of builds" which are effective for fighter.
And yet, I’ve been told time and time again that trying to play a sorcerer as a blaster is a fool’s choice, because they aren’t designed to be effective at it.
If you have fireball, a feature that gives you +4-5 damage to your fireball, and a feature that lets you reroll 4-5 of your lowest d6s on the fireball, you're a blaster to me. I mean, sure, it's nice to have options, but it's also nice to have the biggest fireball in the room.And yet, I’ve been told time and time again that trying to play a sorcerer as a blaster is a fool’s choice, because they aren’t designed to be effective at it. They don’t get enough choices in what actual spells a specific sorcerer will have. Most people say to take 1 or 2 damage spells and focus the rest on general utility or buffs. That a blaster does not make.
Well, then, it's succeeded in evoking the original Sorcerer....Sorcerer.. I think its better than most peoples opinion of it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.