industrygothica
Adventurer
Kilvo nods at Pete's words, but says nothing. He glances casually at the man in question, and at his axe, and makes sure to take a seat that keeps him in his peripheral.
Ersarkess nods
"That is fine, add some wine with that please and we'll talk business."
Sitting back, the bard looks over the boy several times before calling out just as food arrives.
"You, boy! Would you like something to eat? And no, I'm not asking for anything in return."
Tipping Pete as he sets the plates, he pushes the chair toward the boy while talking to the Innkeeper.
"I'll need a room probably, but we can talk after I eat. I'll be sure to talk to you before your evening rush starts."
Tha bard talks to the boy, trying to get some info from him. Foremost, a name and what he is doing here, but general life info, is there any orphanage here, does he know the surroundings and is he willing to serve as a guide (paid guide). He talks about himself and his early days as an orphan at times he thinks the boy needs a pause from the questions or Ersarkess thinks would put him at ease in certain parts of the questioning.
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Raghnall looks around things could be more harder than he thought not speaking the language. Just another way his rival was better than he was, he managed to get by. Waiting until the innkeeper is free Raghnall speaks as clearly as he can"Do you know of anyone looking for work, I am short on coins. I can work the land, break a horse, I play music.." there is a pause and Raghnall's voice drops"I can kill a man"
Raghnall sighs at the thought of killing yet alone killing for money but he needed the money, food and lodgings weren't cheap let alone arms and armour.
Raghnall approaches this Zeumi character looking the man in the eye he gestures to his coin purse then his axe.
He walks to the human that seems to be in charge. "May I have some tea?". He then sees the books behind the counter, and nods in approval "I see you are a learned man, mind if I take a look?"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.