Xeviat
Dungeon Mistress, she/her
I'm thinking a lot about mechanics today. Sorry. That's what days off do.
In one of the longer 5E games I've had going, one of the players is a Barbarian with Great Weapon Master. On paper, -5 to hit for +10 damage seemed fine to me (especially since it costs an ASI, so it's more like -6 to hit for +9 damage):
+7 to hit, 1d12+4 damage vs AC 15 (65% hit) is 7.15 damage
+2 to hit, 1d12+14 damage vs AC 15 (40% hit) is 8.525 damage
+8 to hit, 1d12+5 damage vs AC 15 (70% hit) is 8.375 damage (And yes, there's the cleave portion, but +2 Str also gets you ability checks, saves, and carrying capacity).
It's real issue would be once someone already has Str 20, but that's fine; that's what they want to focus on.
Well, that's what I thought. Then the barbarian had it with their Reckless Attack. 40% to hit turns into 64% to hit, so basically no penalty. Yes, it means he's very vulnerable to attack after, but he's taking half damage so it doesn't matter if he takes twice as many hits. Also, his foes are usually dead after 1 or 2 attacks at 1d12+14.
Today, I had an idea that I was curious about. What if, instead of GWM being -5 to hit for +10 damage, it was Disadvantage for +10 damage (with the caveat that you cannot use it while you have disadvantage). Or would that take away the fun image of someone "power attacking" while blinded because they might as well swing for the fences?
In one of the longer 5E games I've had going, one of the players is a Barbarian with Great Weapon Master. On paper, -5 to hit for +10 damage seemed fine to me (especially since it costs an ASI, so it's more like -6 to hit for +9 damage):
+7 to hit, 1d12+4 damage vs AC 15 (65% hit) is 7.15 damage
+2 to hit, 1d12+14 damage vs AC 15 (40% hit) is 8.525 damage
+8 to hit, 1d12+5 damage vs AC 15 (70% hit) is 8.375 damage (And yes, there's the cleave portion, but +2 Str also gets you ability checks, saves, and carrying capacity).
It's real issue would be once someone already has Str 20, but that's fine; that's what they want to focus on.
Well, that's what I thought. Then the barbarian had it with their Reckless Attack. 40% to hit turns into 64% to hit, so basically no penalty. Yes, it means he's very vulnerable to attack after, but he's taking half damage so it doesn't matter if he takes twice as many hits. Also, his foes are usually dead after 1 or 2 attacks at 1d12+14.
Today, I had an idea that I was curious about. What if, instead of GWM being -5 to hit for +10 damage, it was Disadvantage for +10 damage (with the caveat that you cannot use it while you have disadvantage). Or would that take away the fun image of someone "power attacking" while blinded because they might as well swing for the fences?