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dco
Guest
In the case of this feat the extra attack is also powerful and another badly designed feature, the berserker already has a bonus attack. I don't know why but this game is full of small holes, it's like TWF for the ranger, or the dueling and GWF styles, they could have called duelling offense and apply it to all weapons, now we have that versatile is a waste of time for people with duelling, 2d6 far better than 1d12 with GWF, etc.The real issue is the +10 damage.
It effectively gives the character Strength 40.
That simply can't be allowed to remain; it destroys the fundamental assumptions of the game.
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Luckily feats are optional, no need for homebrews.
A berserker 3 attacks, a fighter 2-5 attacks, you can add buffs like haste, bless, etc, class features as precision attack, trip, etc, debuffs to enemies...3) Fireball is twice a day when it first shows up. 8d6 is 28 damage. Hitting two enemies is a fair assumption. A barbarian with GWM and a greatsword could be doing 21 (2d6+4) with two attacks, and a likely bonus attack from the cleave. All day, every round.
Besides, caster strengths don't seem to be in damage.