The irony is hilarious.I can't believe you're all still arguing and not seeing the irony in all this....
Opening another bag of popcorn![]()
This was discussed some time ago and is supported by sage advice.
http://www.sageadvice.eu/2016/10/17/magic-missile-do-you-roll-the-same-d4-for-all-darts/
quotes p196, damage rolls, saying it applies to darts from magic missiles.
"Empowered Evocation (p. 117). The damage bonus applies to one damage roll of a spell, not multiple rolls."
If all darts use a single damage roll, the damage bonus applies to *that* single roll and *all* darts.
DMs make the same choices, based on role-playing, that the players make; they just do it for more characters. What DMs don't do, if they're following the rules, is meta-game by making design decisions based on the players. And if you do meta-game, then you are misapplying the rules, which is the topic of this thread.Building a dungeon is a series of choices. Deciding how the NPCs will act is a series of choices. The entire game conspires based on my knowledge of what the players enjoy, and my game seems to be better for it. But more importantly, my players love it.
DMs make the same choices, based on role-playing, that the players make; they just do it for more characters. What DMs don't do, if they're following the rules, is meta-game by making design decisions based on the players. And if you do meta-game, then you are misapplying the rules, which is the topic of this thread.
What your players may or may not enjoy is irrelevant to whether or not you are following the rules. If they have more fun rolling a d30 instead of a d20, then rolling a d30 for checks would still be a misapplication of the rules. The rules simply don't support that. You may be having fun, but you aren't playing D&D anymore.
So you AGREE that DMs can and do make choices, not just interpretations?DMs make the same choices, based on role-playing, that the players make; they just do it for more characters.

That's your first damage roll, it becomes 2+Int. You will have multiple application of that single damage roll, all doing the same damage.So if you rolled a 2

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.