D&D 5E What Rules do you see people mistake or misapply?

Temp HP are treated just like regular HP when it comes to. The only thing that reduces damage before resistance that I know of is the Abjuration Wizard force field (maybe Shield Guardian damage reduction, but I don't have the rules for that with me). I would like to see where you see that they would be applied before resistance.
That's where you're wrong. Temps are not treated like real HP. Read the Temp HP section. THP are not HP and because of that, they cannot be recovered, keep someone from dying or pick them up. It specifically says if you have temps, if you get new temps, you have to choose if you want to keep the ones you have or replace them with the new ones. They don't stack, and the significance of that rule is aimed at warlocks. If say for example a warlock is a fiend lock, and has armor of Agythas up and kills someone and dark ones blessing kicks in. If he has say 5 thp from AoA, and would get 15 from DOB, if he takes the new temps, AoA will immediately end. THP was explained to me before as kind of like a force field that surrounds you and soaks damage. Since 5th edition got rid of DR, you can say THE took its place.

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Simple, because there is nothing in the rules that says you can take 3/4 damage anywhere, but there is a rule that says you can't.
You haven't brought a shred of evidence that succeeding the save for ice storm and fireball is some sort of "resistance".

Your whole argument is nothing but "Plato is a man, Plato is Athenian. Therefore all men are Athenians."


"Resistance and then vulnerability are applied after all other modifiers to damage."

Succeeding a save is a "modifier to damage" and has nothing to do with resistance. To believe otherwise is inventing words that aren't there. That's part of "read the (actual) rule".
 


Yeah, that's more a case of "rules the designers got wrong".

"You walk into a room. There is an invisible stalker standing motionless and silent in the corner" sounds pretty :):):):)ing stupid...

For the love of Orcus, if its invisible, motionless and silent ITS USING THE STEALTH SKILL.

Stealth (expressly) is being motionless and silent while unseen.

You cant be still and quiet while unseen and not be using the stealth skill, just like you cant be lying your ass off convincingly and not be using deception.

The thing has +10 to Stealth so its fair to assume it got a 20 on its Stealth check to quiet. Far enough away or a big enough room and it either has advantage (for a 25) or its simply auto hidden (cant be found; DC too high to hear it).

The stalker reveals itself when it attacks (gaining surprise) and can then hide again (simply flying off to a corner of the room, avoiding attacks of opportunity on way because its invisible, and using the Hide action).

Why do people keep struggling with this?
 

I don't know where the "PCs know where you are if you haven't taken the hide action even though you are invisible" comes from. Jeremy Crawford just clarified in a podcast that it's not true, nor is it the intent. There's a thread on it right here

If the invisible stalker is singing a bawdy tavern tune you probably know where it is. But sitting in the corner quietly? It's a DMs call, and normally will not be noticed.

What? He said the exact opposite.

He said what the rules say - an invisible creature that hasn't bothered being quiet and concealing itself (using Stealth via the Hide action) is considered noticed (and attackable) unless the DM exercises fiat (for odd corner cases). They get the advantages of the invisible condition (which provides many many benefits, including the ability to hide at will) but thats it.

If an unseen creature is attempting to become unheard it rolls stealth.

Do you make a habit of ruling that creatures that are unseen behind pillars in encounters are 'auto hidden no Stealth check needed'?
 

That's where you're wrong. Temps are not treated like real HP. Read the Temp HP section. THP are not HP and because of that, they cannot be recovered, keep someone from dying or pick them up. It specifically says if you have temps, if you get new temps, you have to choose if you want to keep the ones you have or replace them with the new ones. They don't stack, and the significance of that rule is aimed at warlocks. If say for example a warlock is a fiend lock, and has armor of Agythas up and kills someone and dark ones blessing kicks in. If he has say 5 thp from AoA, and would get 15 from DOB, if he takes the new temps, AoA will immediately end. THP was explained to me before as kind of like a force field that surrounds you and soaks damage. Since 5th edition got rid of DR, you can say THE took its place.

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Temp hit points existed before 5th. While all that you said is true, damage applies to THP the same as regular HP. It is not really a force field, the actual form depends on the source that provides and could be anything from luck, higher morale, or almost any form of the non-meat definition of HP. Damage is still applied against it just like it was regular HP. The abjurer power is specifically noted as something other than HP, temp or otherwise, and are effect by damage without the benefit of resistance (though saves vs. the damage would still apply).
 

Temp hit points existed before 5th. While all that you said is true, damage applies to THP the same as regular HP. It is not really a force field, the actual form depends on the source that provides and could be anything from luck, higher morale, or almost any form of the non-meat definition of HP. Damage is still applied against it just like it was regular HP. The abjurer power is specifically noted as something other than HP, temp or otherwise, and are effect by damage without the benefit of resistance (though saves vs. the damage would still apply).
You're saying the same thing as I said. Not effected by resistance. You take the Temps first then resistance.

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You haven't brought a shred of evidence that succeeding the save for ice storm and fireball is some sort of "resistance".

Your whole argument is nothing but "Plato is a man, Plato is Athenian. Therefore all men are Athenians."


"Resistance and then vulnerability are applied after all other modifiers to damage."

Succeeding a save is a "modifier to damage" and has nothing to do with resistance. To believe otherwise is inventing words that aren't there. That's part of "read the (actual) rule".
I gave you the page earlier in the section of resistance and vulnerabilities. The last sentence says it. I hate repeating myself especially in a written forum. How about you go read it, then come back. I've read all 3 sections of saving throws and no where does it says you can drop anything goes to 1/4 damage, so disprove me.

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