D&D 5E (2014) What Rules do you see people mistake or misapply?

Now see, this is where you're just confusing the heck out of me. Pretty much every time I've posted on this topic I've stated that being invisible means you may or may not be undetected.

Yet you keep telling me I'm incorrect about something I've never said.:confused:

When it comes to invisibility, much like "innocent before proven guilty" I believe you are "undetected until detected". You don't have to "do" anything to remain undetected.

I think statements like this is why he thinks you believe becoming invisible makes you automatically undetectable. It is your base assumption that he may be commenting on and you consider the being detected the exception, such as with keen senses like you noted later.
 

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And if you are good at Batman Gambits, you will consistently predict the actions of your players a large majority of the time. That's not necessarily true for all Dungeon Masters, but it is a skill that can be practiced unless you have a constantly rotating roster of players.
But you shouldn't, because that would be a jerk move. Even if you can predict what the players will do, that doesn't mean you should. How these PCs may decide to act in the present of the game world is not usually a factor that could be predicted by whoever was responsible for creating the dungeon at-hand.

The three main jobs of the DM are to create the setting, play the NPCs, and adjudicate uncertainty in task resolution. Building a dungeon is a combination of the first two jobs, and if the dungeon-building NPC or the laws of nature conspire based on your knowledge of how the PCs are likely to act, then that would be a criminal case of meta-gaming. That's the kind of thing that earns a DM a reputation as a dirty cheater, and leads to mistrust from the players.

And that is a misapplication of the rules. The DM shouldn't meta-game like that. Instead, as it says right in the beginning of the basic rules document, the DM is just supposed to role-play the NPCs and adjudicate uncertainty in task resolution.
 

"Resistance and then vulnerability are applied after all other modifiers to damage."

Ice storm does not use the word "resistance" to describe the "half as much damage on a successful save".

Plato is a man, Plato is Athenian. Therefore all men are Athenians.


I would add: magic missile rolls a single die of damage that is applied for each dart. This may include the spell casting modifier to each dart.
No spell does I don't think, it's in the rules for saving throws. Spells says half damage on a successful save because on the ones that doesn't (most notably cantrips), you take no damage on a successful save.

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Also with resistance, if you have temp HP, the Temps go first and take full damage, then your real HP halves whatever's left.

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"Resistance and then vulnerability are applied after all other modifiers to damage."

I would add: magic missile rolls a single die of damage that is applied for each dart. This may include the spell casting modifier to each dart.

I would really like to see where you get this. Each dart is an individual source of 1d4 + 1 damage. I'm pretty sure that Empowered Evocation is applied only to one of the darts much like the Sorcerer's Elemental Affinity would be applied to a single Scorching Ray.
 


Also with resistance, if you have temp HP, the Temps go first and take full damage, then your real HP halves whatever's left.

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Temp HP are treated just like regular HP when it comes to. The only thing that reduces damage before resistance that I know of is the Abjuration Wizard force field (maybe Shield Guardian damage reduction, but I don't have the rules for that with me). I would like to see where you see that they would be applied before resistance.
 

No spell does I don't think, it's in the rules for saving throws. Spells says half damage on a successful save because on the ones that doesn't (most notably cantrips), you take no damage on a successful save.
How can you disagree with Yunru #71 then?
 

I would really like to see where you get this. Each dart is an individual source of 1d4 + 1 damage. I'm pretty sure that Empowered Evocation is applied only to one of the darts much like the Sorcerer's Elemental Affinity would be applied to a single Scorching Ray.
This was discussed some time ago and is supported by sage advice.

http://www.sageadvice.eu/2016/10/17/magic-missile-do-you-roll-the-same-d4-for-all-darts/
quotes p196, damage rolls, saying it applies to darts from magic missiles.

"Empowered Evocation (p. 117). The damage bonus applies to one damage roll of a spell, not multiple rolls."

If all darts use a single damage roll, the damage bonus applies to *that* single roll and *all* darts.
 

But you shouldn't, because that would be a jerk move. Even if you can predict what the players will do, that doesn't mean you should. How these PCs may decide to act in the present of the game world is not usually a factor that could be predicted by whoever was responsible for creating the dungeon at-hand.
1) Even a shouldn't refutes your position. 2) I can and do, because I sometimes get standing ovations from my players, and they pester me with excitement all week long. Obviously some players absolutely enjoy that kind of thing.

The three main jobs of the DM are to create the setting, play the NPCs, and adjudicate uncertainty in task resolution. Building a dungeon is a combination of the first two jobs, and if the dungeon-building NPC or the laws of nature conspire based on your knowledge of how the PCs are likely to act, then that would be a criminal case of meta-gaming. That's the kind of thing that earns a DM a reputation as a dirty cheater, and leads to mistrust from the players.
Building a dungeon is a series of choices. Deciding how the NPCs will act is a series of choices. The entire game conspires based on my knowledge of what the players enjoy, and my game seems to be better for it. But more importantly, my players love it.

You're also getting off-topic. I'm addressing whether or not DMs make choices.
 

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