Over the Hill Gamer
Explorer
We have a homebrew rule in our campaign:
"Anytime a character drops to zero hit points OR fails a death save their level of exhaustion increases by 1. The exhaustion rules are on pg 291 of the PHB. The purpose of this rule is to make combat a little more gritty and to have some provision for lingering wounds without getting into the more detailed variants in the DMG or hit location/specific wounds."
In a combat last week a PC was fighting a cloaker. He dropped to zero HPs twice in the same fight, rolled a 1 on a death save, and failed another death saved after being healed. Consequently he has 5 levels of exhaustion and was pretty much a incapacitated. We found this to add a little realism to DnD rules since it requires a long rest to restore each level of exhaustion. For the most part this is an extreme example and mostly we deal with a single level of exhaustion.
Anyone else do something similar?
Thanks as always.
"Anytime a character drops to zero hit points OR fails a death save their level of exhaustion increases by 1. The exhaustion rules are on pg 291 of the PHB. The purpose of this rule is to make combat a little more gritty and to have some provision for lingering wounds without getting into the more detailed variants in the DMG or hit location/specific wounds."
In a combat last week a PC was fighting a cloaker. He dropped to zero HPs twice in the same fight, rolled a 1 on a death save, and failed another death saved after being healed. Consequently he has 5 levels of exhaustion and was pretty much a incapacitated. We found this to add a little realism to DnD rules since it requires a long rest to restore each level of exhaustion. For the most part this is an extreme example and mostly we deal with a single level of exhaustion.
Anyone else do something similar?
Thanks as always.