I have read the DMG and PHB in 5E. I have been looking online for days. Two things, which are somewhat related, have me baffled. The first is Feats - which I can't really get a grip on at all. There is nothing in the charts, instructions, etc. that definitely states how many feats a character gets during advancement. In Pathfinder 3.5, which is what I am used to using for the last few years, the chart on character advancement states when one gets feats. In 5E, if I understand it correctly, one has to give up ability point advancement for a feat - and then hope the best feat to get gives back the ability point one would advance. So, in Pathfinder, if I want to create a race there are specified feats and specified abilities according to the CR of what you are creating in order to maintain balanced play. I can't figure that out, find the right source, or there is nothing definitive enough for 5E. Below is my first attempt at a player character race. I used Pathfinder 3.5 and then attempted to convert it. I would like to find something for 5E. (Not including the full write up on this race in case I have a player reading here.)
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Respiration: Deep Breathing, or the ability to breath deeply, is anecessity of speaking their language. Because the sentences are longslow exhalations, voiced or unvoiced, they are able to hold theirbreath 4x(Con Mod)+1 in rounds.
Vision: Dark Vision is the ability to see 60' in the dark.
Olfaction: Scent allows the character to do perception checks for thingswithin 30' with advantage if they are upwind and disadvantage if theyare down wind. It also allows the use of Survival to track based onodoriferous evidence.
Languages: Reptillian Race A adventurers normally know Racial Language and one Local National language. Draconic is also popular as a culturally revered language.
ReptillianRace ATraits
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Males
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Females
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Ability Score Increase
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+2 Con
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+2 Con
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Starting Age
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7+1d6
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7+1d6
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Alignment
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CN
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CN
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Size
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Medium
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Medium
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Height
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50" + 1d10"
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48"+1d8"
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Weight
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150+5(3d4) or 165 to 210 lbs.
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130+5(2d4) or 140 to 170 lbs.
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Speed Base (Upright)
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25
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25
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Speed Base (All Fours)
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35
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35
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Respiration
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Deep Breathing
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Deep Breathing
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Vision
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Dark Vision
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Dark Vision
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Olfaction
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Scent
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Scent
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Scales
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Natural Armor +2
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Natural Armor +2
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Wrestling Training
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+2 CMD while Standing, +4 CMD while on All Fours
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+2 CMD while Standing, +4 CMD while on All Fours
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Bite
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1d6
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1d6
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Claws
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1d4/1d4
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1d4/1d4
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Languages
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Racial Language, +1 Local Language
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Racial Language, +1 Local Language
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Respiration: Deep Breathing, or the ability to breath deeply, is anecessity of speaking their language. Because the sentences are longslow exhalations, voiced or unvoiced, they are able to hold theirbreath 4x(Con Mod)+1 in rounds.
Vision: Dark Vision is the ability to see 60' in the dark.
Olfaction: Scent allows the character to do perception checks for thingswithin 30' with advantage if they are upwind and disadvantage if theyare down wind. It also allows the use of Survival to track based onodoriferous evidence.
Languages: Reptillian Race A adventurers normally know Racial Language and one Local National language. Draconic is also popular as a culturally revered language.
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