Monitor Duty (Freedomverse OOC)


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Ufff, I really don't understand point-buy. :(

My point-buy accounting for that power would be...

BREAKING BLOW: Damage 6 (1 pt/rank), Strength-based (0 pts, increases effective rank to 9) + Extras: Penetrating (9 pts) + Flaw: Affects Only Objects (-1/rank) [12]

By applying Affects Only Objects (-1/rank) to Damage (1/rank), that means net cost for this Damage power is 1 pt : 2 ranks (i.e. 1:2).

So I spend 3 points to get Damage rank 6.

Strength-based is a free option that only increases cost of +#/rank Extras.

I spend 9 points for Penetrating 9.

My total point expenditure is 12 points.

This is correct.

I'll doublecheck this, but I believe the Objects Only limit would in this case cancel out the cost of the Penetrating extra, so your total cost would be 6.

Damage 6 ranks = 6 pts
Penetrating is +1pp/rank (applied to Str rank too)
Objects only is -1pp/rank (applied to Str too)

Penetrating does not effect the rank cost, but is a flat cost increase per rank of pentrating.
 


Part of my PC Mythic Fist's background is that he's currently mistaken for a criminal known as "The Kung-Fu Killer" by cops and journalists. Not everyone believes it, but enough to merit a Bad Reputation complication. Given that we're supposed to be working for the Freedom League, a Justice League stand-in, is this sort of background inappropriate for what you're envisioning for "champions of Freedom City"?


Yep. Having a former background as a "Kung Fu Killer" like Iron Fist had is okay. If you want as a current Complication, then the 1st adventure may be the League hunting YOU!
10_01.jpg
 
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How would you suggest I fix his defense in an efficient manner?


Sent from my iPhone using EN World

My quick fix. Shave a rank off of Benefit. Wealth 4 is PLENTY still. Reduce a rank of Flight and a rank off of Subtle. I actually hate Subtle 2. Unless one has a rationale to be COMPLETELY undetectable.

looks like this

Hawke - PL 10

Strength 0, Stamina 3, Agility 3, Dexterity 3, Fighting 3, Intellect 0, Awareness 2, Presence 3

Advantages
Benefit, Wealth 4 (multimillionare), Extraordinary Effort, Fearless, Great Endurance

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Intimidation 7 (+10), Investigation 4 (+4), Perception 4 (+6), Ranged Combat: Gravity Powers 5 (+8)

Powers
Force Field: Protection 10 (+10 Toughness; Impervious, Sustained)
Free Fall Adaptation: Movement 1 (Environmental Adaptation: Zero Gravity)
Gravitational Awareness: Senses 1 (mental, Awareness: Gravity)
Gravity Blast: Damage 12 (DC 27; Increased Range: ranged)
. . Crushing Gravity Field: Burst Area Move Object 8 (Alternate; 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging; Limited: Pulling Downwards)
. . Gravikinesis: Move Object 12 (Alternate; 100 tons)
. . Null-G Field: Burst Area Move Object 10 (Alternate; 25 tons; Burst Area: 30 feet radius sphere, DC 20, Subtle: subtle; Limited: Lifting Upwards)
. . Power-Lifting: Enhanced Strength 12 (Alternate; +12 STR; Affects Others; Limited to Lifting)
Personal Gravity: Immunity 2 (Uncommon Descriptor: Gravitic)
Zero-G Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Increased Duration: continuous, Subtle: subtle)

Offense
Initiative +3
Crushing Gravity Field: Burst Area Move Object 8 (DC 23)
Grab, +3 (DC Spec 10)
Gravikinesis: Move Object 12, +3 (DC 22)
Gravity Blast: Damage 12, +3 (DC 27)
Null-G Field: Burst Area Move Object 10 (DC 20)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)

Complications
Motivation: Responsibility
Relationship: Family Ties
Responsibility: Family Business

Languages
Native Language

Defense
Dodge 7, Parry 7, Fortitude 8, Toughness 13, Will 9

Power Points
Abilities 34 + Powers 75 + Advantages 7 + Skills 14 (28 ranks) + Defenses 20 = 150
 
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Thanks [MENTION=20711]hero4hire[/MENTION]! I didn't even realize "Kung Fu Killer" came from the Iron Fist comics, I was thinking of the 2014 Donnie Yen martial arts movie. Haha, I guess mimicry is the finest form of flattery.

One more question... is there much point to having Penetrating 1 on a power? My revised "Legendary Fist" looks like...

Li Po's Legendary Fist
Damage rank 6 (Strength-based 9) + Extras: Alternate Effects +5, Features (esoteric style, hands as weapons) +2, Multiattack +1/rank, Penetrating +1 [23 points]

Reading over the Impervious modifier, it seems like Penetrating 1 has no meaning...

IMPERVIOUS (+1 COST PER RANK)
A defense with this modifier is highly resistant. Any effect with a resistance difficulty modifier equal to or less than half the Impervious rank (rounded up) has no effect. So, for example, Impervious Toughness 9 ignores any Damage with a rank of 5 or less. Penetrating effects can overcome Impervious Resistance (see the Penetrating extra description).

Impervious is primarily intended for Toughness resistance checks, to handle characters immune to a certain threshold of damage, but it can be applied to other defenses with the GM’s permission, to reflect characters with certain reliable capabilities in terms of resisting particular effects or hazards.
 

I was going to get to the Houserules in a bit. But Impervious is one of them.

Long story short, I don't halve the ranks. Penetrating 1 means that no matter the Impervious ranks, the target must save vs at least DC 16 toughness.

However most Impervious foes have crap tons of Toughness. So DC 16 is somewhat wimpy...but it is possible for them to fail, just not likely...But hey..it is only a point.
 

Hoo. That makes Impervious pretty tough! Good to know.

Would Hex be a better name than Grimoire, seeing as how her book is named 'The Grimoire?' :)

Final sheet!

Supername: Hex
Real Name: Sandra Connor
PL 10 (150)
Hero Points: 1
Exp: 0

[sblock=Background]Sandra's always had a bit of tension with her folks. Her father's an actual priest, while she always considered herself an empiricist. They both have a stubborn streak a mile wide too, leaving her mother to try to keep the peace between them. She embraced the gospel of Hawking and Hawkins and DeGrasse Tyson, seeing the march of science as the only true miracle in the world.

Imagine her surprise when she learned otherwise.

She worked at the university library as a student, helping ease tuition costs a bit, and one night she let herself in after hours to get a book for a project she was doing. While hunting down the aisles, she realized the numbers were wrong. Had she taken a wrong turn? A few rows over, they weren't even numbers anymore...more like some kind of cuneiform script! All the while there was a pressure growing between her temples, like a hum in her skull. It was getting louder, no matter which turns she took...even trying at random.

Then it stopped. Sandra was leaning against a shelf, taking off her glasses to wipe at her eyes, and it stopped. She put her glasses back on slowly, and directly in front of her was the book. Untitled. Alone on its shelf of ancient wood (wood? the libraries shelves were metal!). Bound in rough-textured leather with glimmers of gold-colored thread, and inlaid with a pattern of lapis and other colorful stones she didn't recognize to create a sort of symbol. Without thinking about why, Sandra reached out and drew it off the shelf.

She walked the library aimlessly, absorbed in what she was reading. It wasn't until she heard people talking that Sandra looked up, startled. She was emerging from the stacks in the university library...and it was daytime! Had she been back there all night?! Her project!

So great was her consternation that Sandra completely forgot about the book she was still holding. It didn't set off any alarms, so no one tried to stop her. Later on she would realize that she hadn't taken that book from the school library at all...but that would be later.

After the book spoke to her.[/sblock]

Abilities 32
Strength 0
Stamina 0
Agility 2
Dexterity 2
Fighting 0
Intellect 6
Awareness 5
Presence 1

Defenses 24
Dodge 10 (2 base + 8)
Fortitude 7 (0 base + 7)
Parry 4 (0 base + 4)
Toughness 10 (0 base)
Will 10 (5 base + 5)
Initiative +2

Skills 20 (10)
-----------------
Athletics +2 (2)
Expertise: Magic +8 (2)
Expertise: Science +10 (4)
Expertise: History +8 (2)
Insight +9 (4)
Investigation +8 (2)
Perception +6 (1)
Technology +8 (2)
Treatment 7 (1)

Powers
----------
Soul Spells (32pp)
- Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 1) +9, 30pp
- Soul Hand - Move Object (Perception, Subtle 2, Precise 1) +9
- Manifest Soul (all powers are Sustained)
Enhanced Trait: Strength +7 (14)
Enhanced Trait: Fighting +6 (12)
Enhanced Trait: Fortitude +3 (3)
Enhanced Trait: Athletics +2 (1)


Book Spells (Easily Removeable -14pp) 23pp (37pp)
- One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 2) +10, 34pp
- Hexat - Affliction (Perception vs Will, Ext Condition, PF Rvrsble; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +8
- Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +8
- Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +4) +7 (+6 from extended; about 30 miles)

Enduring Effects
Barrier Warding - Protection 10, 10pts
Accio Costume! - Morph (Continuuous duration) 1, 6pts
Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp

Advantages
---------------
Ritualist, 1
Equipment (5), 1
Ranged Attack, 4
Sidekick: The Grimoire (20pts), 4

Equipment
Smartphone, 2
Comm-link, 1
Mini-tracer, 1
Rebreather, 1

Totals:
Attributes: 32
Defenses: 24
Skills: 10
Advantages: 10
Powers: 73
150

Complications
Motivation: I wanna try everything! Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.

Secret Identity: There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized.

Shoulder-Devil: The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas to be honest, often reflect a callous disregard for the well-being of others.

Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation however.

Enemies: It's certain that an artifact like the Grimoire is being sought by beings of power now that it is no longer hidden away outside of space and time...

Sidekick: Grim
Sentient Construct

Ages ago, and perhaps in a different world entirely, a master sorcerer attempted to divest himself of his mortality...and what was left of his humanity...to become immortal. He did this by preparing a ritual that would invest his spirit into a virtually indestructible magical construct; a sort of golem of unspeakable power. He was stopped from this goal however, and while the ritual was not completely disrupted it's target was shifted from the golem to his very own book of spells. In the aftermath it was decided that an eternity of being able to gaze futilely at the instruments of his power while never being able to use them was a fitting punishment. A powerful geas was laid over the book, forcing it to answer the questions of those who held it honestly, in hopes he could still serve a useful function.

For many years, the Grimoire served to assist sages and wizards who sought knowledge in its pages of notes and spells and magical theories. In time though, the study of magic waned, and the book was left in a library, then the library and the book both lost to history. The Grimoire eventually fell into a dormant state until it was awakened by the latent magical potential of someone picking it up; something it hadn't felt for...even it didn't know how long.

Attributes (10)
Dexterity 0
Fighting 0
Intellect 5
Awareness 0
Presence 0

Skills 6 (3)
Expertise: Magic +11 (6)

Advantages (2)
Artificer
Ritualist

Abilities (35)
Protection 5
Immunity to Fortitude Effects 30

Flaws (-30)
Lack 3 Attributes -30

RP Quirk - "Magic is the solution to every problem!"
 
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I was going to get to the Houserules in a bit. But Impervious is one of them.

Long story short, I don't halve the ranks. Penetrating 1 means that no matter the Impervious ranks, the target must save vs at least DC 16 toughness.

However most Impervious foes have crap tons of Toughness. So DC 16 is somewhat wimpy...but it is possible for them to fail, just not likely...But hey..it is only a point.

If you don't halve the ranks, does that mean we should only buy half the ranks to get the same effect?
 

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