ClaytonCross
Kinder reader Inflection wanted
I just watch Critical Role Episode 21 where Wil Wheaton roles 29 critical fail 1s in a single 4 hour episode. ... And I thought my roles were bad. Anyway I was just thinking what would it take to off set his horrible luck and let him play normally without being broken? I errr... discovered that conversations about home-brew even in relation to Critical Role are apparently not allowed and deleted immediately on the Critical Role Reddit. With that in mind and a number of disclaimers in my subject here is my idea. I invite anyone interested to through out suggestions of their own. I also think it would be most interesting if the designs would be considered bad for anyone who rolls normally. Please, have fun with it and I look forward to seeing what others come up with.
Ring of Cursed Wil (Not a Typo)
Once adorned this ring binds to the wearer and cannot be removed without cutting off the finger. It then alters their fate by reversing the extremes of their luck.
If the creature bearing this ring roles a 20 or 19 on any attack, skill tests, or save it is an automatic failure however, if the creature roles a 1 it is critical success. If the creature roles a 2 it counts as a 15. Lastly, once per short rest the bearer may by "force of Wil" cause the role to be unaffected by the ring.
I was thinking maybe something that effected all single digit rolls with a +5 but thought that might actually be good for normal players or ones with just a bit of bad luck.
Ring of Cursed Wil (Not a Typo)
Once adorned this ring binds to the wearer and cannot be removed without cutting off the finger. It then alters their fate by reversing the extremes of their luck.
If the creature bearing this ring roles a 20 or 19 on any attack, skill tests, or save it is an automatic failure however, if the creature roles a 1 it is critical success. If the creature roles a 2 it counts as a 15. Lastly, once per short rest the bearer may by "force of Wil" cause the role to be unaffected by the ring.
I was thinking maybe something that effected all single digit rolls with a +5 but thought that might actually be good for normal players or ones with just a bit of bad luck.