L
lowkey13
Guest
*Deleted by user*
By definition, when you remove what you perceive to be the top five most potent items from a larger list of items, there will be a new top five most potent items on the remaining list of items.For future reference be listed banned / broken feats we cannot use:
Lucky
Alert
Sharpshooter
Great weapons master
Polearm master
The most common mistake originates from the fact that the most common way to see if a PC is surprised is to roll Perception. Therefore, if you are not surprised it is because you have perceived something: body language, verbal/somatic components, heard them breathing, seen their shadow, whatever explains the established fact that you have perceived them via a successful Perception check.
However, immunity to surprise does not equal a successful Perception check! Just because you are not surprised, this does not mean that you have perceived...anything!
It just means that you don't suffer the game mechanics of surprise: cannot move or act on your first turn, cannot use reactions until after your first turn.
The situation: an evil caster wants to cast a spell from hiding.
First: establish surprise. Everyone rolls Perception (because the DM feels that this is the appropriate method to establish who is surprised in this situation).
The PCs who's Perception rolls exceed the villain's Stealth perceive the caster; make up the exact reason why on the spot. Maybe they heard the verbal component, whatever.
Those PCs who rolled too low on Perception did not perceive, therefore they are surprised.
How does immunity to surprise come into it?
If the Alert PC succeeded on their Perception check then they heard the verbal components and realise there is an enemy caster round the corner. His roll means that he wouldn't have been surprised even without the feat, but his Perception check tells him: caster, around that corner.
If the Alert PC rolled too low, then they did not perceive the enemy, even though they are not surprised! The alert PC did not hear the verbal components, therefore does not know there is a caster or that there is an enemy around the corner! However, he may still be first in the initiative order and can still move/act on his first turn and may take reactions even before his first turn.
So, Perception checks are rolled and the Alert PC fails. Initiative is rolled and the Alert PC goes first.
DM: So, Alert guy, you're up. What do you do?
Alert PC: I go around the corner and attack the caster.
DM: No, you do not know there is anyone there.
Alert PC: Okay, I have a bad feeling about this, so I move behind the paladin and take the Dodge action.
DM: Cool. It turns out that the Alert feat hasn't destroyed my game after all.
Interesting. I've had Lucky and Alert in my game and found neither one particularly broken. In fact, I use Lucky as the stand-in for action points when running Eberron and give it away for free to 1st level characters -- unless they want a Dragonmark. I've also played a character with Lucky and probably made almost perfect use of it. Still not broken and did not annoy the DM. It plays much, much better than it reads.Lucky
Alert
Sharpshooter
Great weapons master
Polearm master
For future reference be listed banned / broken feats we cannot use:
Lucky
Alert
Sharpshooter
Great weapons master
Polearm master
Again, if you ask for initiative it is incumbent for you to frame the precipitating event. This action is just known, it's not gated behind a roll. If you think that this precipitating event may catch characters off guard, check for surprise, but this doesn't remove the fact that even the surprised players will still know what precipitated initiative, they just can't act the first round of combat.