TheCosmicKid
Hero
They did, but the system math (which was already on shaky footing in the 15-20 range) broke down completely. And the content was clearly un-playtested -- yet another problem with developing for high level.3E core was capped at level 20, but they created a book for epic level adventuring that I know very little about.
The percentage of campaigns that even get to 20 is minuscule. This may be something of a balancing mechanic for people crafting 20th-level "builds", but its relevance in campaign play is slight.I personally like the unlimited levels of OD&D and 1E, where you pay more for less after a point. I'm fine with 5E's setup though, because it keeps the 1 level multi-class dips balanced (losing the capstone class ability).
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