Tony Vargas
Legend
It's not assumed, progression just ends there. The assumed stopping place is the high end of the level range for published adventures, around 15.Why is there an assumed stopping place of level 20 in 5e?
No, the math in 5e is comparatively static. But it broke in 3.x, and the game broke in other ways prior to that, ways that 5e has returned to at least emulating for the sake of feel.- Does the math break?
You can never say 'nobody' on a forum, because some will feel compelled to present themselves as counterexamples.- Nobody plays that long?
In spite of that, yeah, higher level play is less common than lower level.
In a sense. 4e was balanced and playable at all levels, in spite of having a pronounced progression. That (among many similar factors) produced a different feel from the traditional game, which contributed to the edition war.- Was it lesson learned from 4e?
Easy enough to extrapolate.- Casters' spell progressions?
It's a nice, round number, and is what 3e went with. Really, it could have been any number much above 11, and been fine, from a playability point of view, but I suppose presenting 9th level spells pretymuch had to be done...I'm sure there are very concrete reasons WOTC went with level 20. I just wonder what they were. I'm genuinely curious.