D&D 5E Mearls on other settings

I don't understand this talk of "other settings". It's just one setting, The D&D Multiverse.

Let's take a hint from the Plane Shift articles, and make a series of PDF with conversion notes for different worlds of the Prime Material plane.

Then an annual printed book with all the articles in their refined form.

"Shemeska's Guide to the Multiverse, Vol I."
 

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Staffan

Legend
It should be backwards. It is the wizard's power the one that is artificial. I'm growing more and more tired of portraying sorcerers as "the wrong way to do magic".

Defilers are one of the things that would require some extra thought if converting Dark Sun to 5e.

Back in 2e, defiler was a separate class, and preserver was the "regular" wizard class. Defilers had two primary differences compared to preservers:

1. When they cast a spell, they drained the life from nearby vegetation which created a circle of ash around them, the size of which depended on terrain and spell level. In the revised version, this was changed to draining when memorizing, and gave them a chance to have fewer or more spell slots available that day, but that was a terrible change.

2. They had a much faster XP table, so at the same XP total as a preserver they'd be up to three levels ahead.

(Aside: The late-comer sourcebook Defilers & Preservers also added some BS about defilers following the "Path Sinister" which made Conjuration/Summoning and Necromancy spells easier to learn, and preservers following the "Path Dexter" which was better at learning Abjuration and IIRC Divination. That never sat well with me, because I always thought the evil of the defilers was expressed through the choice of defiling, and I also didn't think preserving was inherently good - you may very well choose to be a preserver because you realize it's not a good idea to crap where you eat.)

But ever since 3e, all classes have used the same XP table, with classes instead theoretically being balanced by way of what they get at each level. One may differ on how well they've managed to do that, but it's certainly the design goal. So, instead the defiler's greater power has to be expressed in some other way than higher level. Some ideas I've seen are:

1. Make defiling a choice when actually casting a spell to increase its power. That's the method used in 4e, where IIRC "Defile" was an at-will power an arcane caster could use to reroll an attack roll with a spell (which in 5e would translate to either rerolling an attack or forcing an opponent to reroll a save). This has the advantage of being a persistent temptation for an arcane caster in times of desperation, but the disadvantage that it means casters aren't "locked into" being defilers.

2. Make it a permanent choice, preferably one where a preserver can decide to abandon preserving and turn to defiling instead. This would give some form of permanent benefit to the defiler, such as increased caster level or additional spell slots. This was, IIRC, the path chosen by the people making the semi-official 3e conversion at athas.org. I had some disagreement with the way they chose to do it because they put a lot of the defiler's power in feats you had to take, but I always saw defiling as being the easy path, not requiring special training.

As for sorcerers in Dark Sun, I'm hesitant about allowing them. The main problem is that they don't fit into the setting's history. The "natural" method of having supernatural powers in Dark Sun are psionics. Arcane magic was a later addition, and one that required a lot of research to bring about. On the other hand, the deserts are full of weird mutant freaks, and I don't see why sorcerers couldn't be used to represent some of those. The setting would probably need a new sub-class for them though.
 

Staffan

Legend
‘PRD in the credits’ ?

I think he means to reference the Pathfinder Reference Document for a variant human subrace with the stats of a Pathfinder human, and update them to 5e. The OGL doesn't differentiate between editions - there's nothing preventing you from making an OGL product based on both the 5e SRD and the Pathfinder Reference Document. Hell, throw in some Mutants & Masterminds and FATE while you're at it.

If you're going to actually release it though, don't forget to include the entire Section 15 of any product you reference. Even if you just use the human stats from Pathfinder, you need to include all the Section 15 entries in the OGL used for the PRD, and there are a lot of them. You could of course also just reference the OGL in the actual Pathfinder core book, which is a lot shorter.
 


Yaarel

He Mage
I don't understand this talk of "other settings". It's just one setting, The D&D Multiverse.

My difficulty with the 5e ‘Multiverse’, it seems like it is forcing everything in every setting into every other setting. So there is ‘just one setting’.

This is exactly the same mistake the 4e cosmology made, forcing everything into one big super-setting.



Some settings need to be their own concept.

The Multiverse never existed, anytime anywhere.



In my setting, the gods factually cannot exist. Nowhere, nowhen.
 

DEFCON 1

Legend
Supporter
My difficulty with the 5e ‘Multiverse’, it seems like it is forcing everything in every setting into every other setting. So there is ‘just one setting’.

This is exactly the same mistake the 4e cosmology made, forcing everything into one big super-setting.



Some settings need to be their own concept.

The Multiverse never existed, anytime anywhere.



In my setting, the gods factually cannot exist. Nowhere, nowhen.

Exactly. In your part of the D&D Multiverse, there are no deities, no one in that setting believes deities exist, other deities are incapable of going there, and no one believes in the theory of the Multiverse.

However, because you are using the D&D 5E rules to play D&D in a D&D world, you are a part of the D&D Multiverse whether you like it or not. :) Because by definition, if you play D&D you are a part of the D&D Multiverse. That's why you have Fighters that can be Champions or Battlemasters, Wizards of seven different schools, Bards of valor and lore, you fight a specific type of orc, a specific type of goblin, you can face mind flayers and beholders etc. etc.

If you don't want to be a part of the D&D Multiverse, you can't play D&D 5E. ;)
 

hawkeyefan

Legend
I love the extended multiverse. My current campaign makes use of several settings, all connected through Sigil and the Planes. It's actually a combination of several campaigns we've had over the years in different settings.

I love the fact that they've made these connections over the years. It's made this much easier for me. For those who don't like this, I don't understand the difficulty in simply ignoring it. Want Oerth only and no planes? Go right ahead. Want only Toril and the standard Great Wheel cosmology? Go ahead. But if you want more, they give you options.
 

Yaarel

He Mage
Exactly. In your part of the D&D Multiverse, there are no deities, no one in that setting believes deities exist, other deities are incapable of going there, and no one believes in the theory of the Multiverse.

However, because you are using the D&D 5E rules to play D&D in a D&D world, you are a part of the D&D Multiverse whether you like it or not. :) Because by definition, if you play D&D you are a part of the D&D Multiverse. That's why you have Fighters that can be Champions or Battlemasters, Wizards of seven different schools, Bards of valor and lore, you fight a specific type of orc, a specific type of goblin, you can face mind flayers and beholders etc. etc.

If you don't want to be a part of the D&D Multiverse, you can't play D&D 5E. ;)

We are the Borg. We will assimilate you. Your biological and technological distinctiveness will be added to our own. Resistance is futile.

We at WotC/Borg destroy all unique independent homebrew settings.

We are the collective-verse.
 

robus

Lowcountry Low Roller
Supporter
We are the Borg. We will assimilate you. Your biological and technological distinctiveness will be added to our own. Resistance is futile.

We at WotC/Borg destroy all unique independent homebrew settings.

We are the collective-verse.

Hilarious - my only tweak: It's the "FRorg" we really need to be frightened of :)
 

Yaarel

He Mage
If you take two different campaign settings and do a mash-up of them, that can cool and intriguing. But that mash-up is only true at your own table. Not every gamer has to mash up these two settings just because you did.
 

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