Lanefan
Victoria Rules
This is half-brilliant, and half...well...
I'm also wondering if the red die's size should be based on the blue one's roll such that a bonus action always comes with or after a primary action?
The only other change I'd make is that that if the blue and green roll the same one must be rerolled until they are different as realistically you can't usually move and act at the same time.
Question: how does spellcasting fit in, in terms of casting times, interruptability and so forth?
Lanefan
Excellent so far, but then comes...Here is a colorful alternative to the alternative based off of comments in this thread.
White Gandalf Initiative. (WIP)
Players roll 3 colored dice. One die is Blue (Action), one die is Green (Movement), the last die is Red (Bonus Action)
DM announces "go on any 6s." (The count moves down....
No. Ties resolve simultaneously.Ties go to higher DEX.
Excellent, though for realism I might allow re-ordering of the rolled dice in some situations. For example, if a melee type starts the round 25' from her intended target and rolls a blue 6 (action - in this case attack) and a green 3 (movement) I'd allow them to be switched.Blue 6s resolve any actions
Green 6s resolve any movements
Red 6s resolve any bonus actions
Players may have rolled lower and must wait until the count signals for them to proceed.
I'm also wondering if the red die's size should be based on the blue one's roll such that a bonus action always comes with or after a primary action?
Not so great. I'd just have it that anything you don't use in a round is lost, if only to avoid a headache in the 5th round when these reverse rolls have had a chance to build up (for PCs and foes alike) having three dozen things all trying to happen on a '6'.A player can pass and reserve any dice result for the next round if they so desire. Potentially giving those that don't take an action, movement, or bonus action an advantage die for the following round.
The only other change I'd make is that that if the blue and green roll the same one must be rerolled until they are different as realistically you can't usually move and act at the same time.
Question: how does spellcasting fit in, in terms of casting times, interruptability and so forth?
Lanefan