RoiC.
Explorer
I'll admit that what got me into RPGs in the first place was the Baldur's Gate series. When I first played it (2002 or 2003) I was 10 years old (and English is not my first language), so I didn't get very far, but I was so enchanted with that world, that it just drew me into this D&D thingy, and RPG games (mostly CRPGs, but also tabletops).
What do you take from your favorite video games into your tabletop sessions? From more simple, mechanical ideas (like offering the players certain options based on their traits and skills without checks, a-la Black Isle/Obsidian), to implementing entire plot elements, reskinned for your game. Doesn't even have to be taken from RPGs... For example, my DM replaced the Ash Zombies in D&D 5e's Lost Mine of Phandelver with zombies from The Last of Us, because it's his favorite game.
Any specifics? Ideas you've been thinking about using but still haven't? Very successful implementations? Complete failures? Everything goes; share your experiences. Thank you
What do you take from your favorite video games into your tabletop sessions? From more simple, mechanical ideas (like offering the players certain options based on their traits and skills without checks, a-la Black Isle/Obsidian), to implementing entire plot elements, reskinned for your game. Doesn't even have to be taken from RPGs... For example, my DM replaced the Ash Zombies in D&D 5e's Lost Mine of Phandelver with zombies from The Last of Us, because it's his favorite game.
Any specifics? Ideas you've been thinking about using but still haven't? Very successful implementations? Complete failures? Everything goes; share your experiences. Thank you
