doctorhook
Legend
I completely agree, especially with the part I've bolded. The Warlock has such interesting flavour that it's maddening to be stuck with the poorly-designed options available in the Player's Handbook.I very much agree. The warlock and sorcerer both illustrate the problems that better playtesting would have found. The warlock's way too tied to the short rest mechanic and has a lot of "feat tax" issues vis a vis invocations as well as a dominant strategy (spamming Eldritch Blast) that makes doing other things as a warlock not very cost-effective. Warlock is one of those classes a lot of people take a few levels in just to get EB and then leave. I can think of many ways to make it better, but they didn't support any of them and I think with more playtesting these issues and potential solutions would be more apparent. On the flip side, the sorcerer basically doesn't benefit from short rests and runs out of sorcery points quickly.
Similarly, 5E didn't even provide enough spells for non-fire-themed Dragon Sorcerers to be viable (read: there literally aren't enough spells of other elemental types). Additionally, how did a Sorcerer class that doesn't synergize well with the Dragonborn race even make it to publication??
I strongly believe that not all classes received even close to the amount of playtesting required. (The Wizard is awesome! Eight subclasses at launch, all of them cool and unique.) Sorcerers and Warlocks are probably the most egregious examples of inadequate playtesting in 5E, which is a source of immense frustration for me.