D&D 5E [poll] Wizard Satisfaction Survey

Are you satisfied with the Wizard?

  • Very satisfied as written

    Votes: 27 41.5%
  • Mostly satisfied, a few minor tweaks is all I need/want

    Votes: 33 50.8%
  • Dissatisfied, major tweaks would be needed

    Votes: 4 6.2%
  • Very dissatisfied, even with houserules and tweaks it wouldn't work

    Votes: 0 0.0%
  • Ambivalent/don't play/other

    Votes: 1 1.5%


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Part of me wishes that the Arcane Tradition feature (gained at 2nd level), and subsequent features (gained at 6th, 10th, and 14th level), were a function of "Advanced" Dungeons & Dragons.

This way, a generalist would be the default (as opposed to the evoker), and subclasses would be something accessed in the "advanced" rules.

I'd like to see the same approach applied across the board for all classes.

#justthoughts
 

Other than the one major issue I have with all full casters, i.e. scaling cantrips (if they're going to scale at all it should just be once at Lv. 11), I'm pretty satisfied with the Wizard.
 


Overall, pretty well satisfied with the wizard. I'd like it if they gained their subclass straight away at level 1 but then I feel like every class should have had the subclass levels standardised.

I've played a diviner "mind mage" and a bladesinger and have thoroughly enjoyed them both. I'd have liked to see a generalist mage, but in the end since there are no restricted schools of magic when playing a specialist I guess that isn't really needed. Still, I'd like to see one based around magical knowledge and utilisation of the spellbook to do more than record spells and rituals, a subclass that enhances other class abilities.
 

Put me in the "this is one of the only classes for which I voted 'dissatisfied'" camp. It's amazing how for all the "specialization" they all end up playing mostly the same.

I'm in the process of reworking the class, refashioning it more to my liking, but it's taking time and I like the class so little I admit to not really being in a rush about it.
 


Mostly satisfied. I liked how they made an effort to give some distinct features to the subclasses, but I'd echo the complaints about the class being too broad as a whole and there being too many subclasses for the wizard in general. Ultimately though this is one class that I think was tempered by my expectations of the game, the wizard class and the mechanics surrounding it are arguably one of the biggest sacred cows in D&D, so I was not expecting a revolutionary design. The limitations on spellcasting and concentration have reeled in spellcasters somewhat, and outside of that I always knew what the wizard was going to be and it pretty much delivered.
 

No a very popular class in my groups - the Sorcerer and Warlock both have more flavour, I guess, so attract more attention. The few wizards that I have seen have been effective, and their subclass features certainly do the job. I've no complaints, so Very Satisfied it is.
 

The Wizard is much like the Rogue: Most of it's problems stem from different areas of the rules (namely, the spells themselves).

Though I would like to see a generalist subclass.
 

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