It seems many people want origin spells. I'd like to discuss what adding them to the sorcerer would do.
Adding 10 spells known would push the sorcerer up to 25 spells known, which would match the number of prepped spells a typical Wizard will have at 20th; the sorcerer would have more than the wizard for most of their levels if we just tacked the Extra on top of what exists now.
Origin spells, if done like domains, would add 2 spells of 1st through 5th level. This would change be sorcerer's progression to be much faster than he wizard, but it would slow at the end. More known than a wizard preps might be fine; the wizard can change them day to day. But, so we want this much difference?
Level 1: Wiz 4, Sor 2; New Sor 4
Level 2: Wiz 5, Sor 3; New Sor 5
Level 3: Wiz 6, Sor 4; New Sor 8
Level 4: Wiz 8, Sor 5; New Sor 9
Level 5: Wiz 9, Sor 6; New Sor 12
Level 6: Wiz 10, Sor 7; New Sor 13
Level 7: Wiz 11, Sor 8; New Sor 16
Level 8: Wiz 13, Sor 9; New Sor 17
Level 9: Wiz 14, Sor 10; New Sor 20
Level 10: Wiz 15, Sor 11; New Sor 21
Level 11: Wiz 16, Sor 12; New Sor 22
Level 12: Wiz 17, Sor 12; New Sor 22
Level 13: Wiz 18, Sor 13; New Sor 23
Level 14: Wiz 19, Sor 13; New Sor 23
Level 15: Wiz 20, Sor 14; New Sor 24
Level 16: Wiz 21, Sor 14; New Sor 24
Level 17: Wiz 22, Sor 15; New Sor 25
Level 18: Wiz 23, Sor 15; New Sor 25
Level 19: Wiz 24, Sor 15; New Sor 25
Level 20: Wiz 25, Sor 15; New Sor 25
If we consider metamagic to be additional spells known, that's an extra 4 spells.
So, adding origin spells will frontload the sorcerer even more. This could be changed by switching their base spells to every other level known past the first two, then switching them to every level at level 11. They'd get more higher level slots, but less lower level slots by choice (since 10 would be chosen by origin).
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