FrogReaver
The most respectful and polite poster ever
Okay, so, what if there was a trap door behind the rock, providing an exit? Would the Halfling get a check then, because there's an exit?
No. but If he took the exit and then hid he would.
Okay, so, what if there was a trap door behind the rock, providing an exit? Would the Halfling get a check then, because there's an exit?
Okay, but, as an observer, would I know the Halfling went down a trapdoor or something because he went behind that rock and is now hidden from me?No. but If he took the exit and then hid he would.
Okay, but, as an observer, would I know the Halfling went down a trapdoor or something because he went behind that rock and is now hidden from me?
Right. Being hidden means they don't know what space you're in. But if the cover only provides cover for a single space, then it's pretty obvious where they are and you can't really hide.You don't actually have to "houserule" for this. Hidden means they don't know exactly where you are; it doesn't mean they forget you exist. In this example, the character knows the halfling went behind the rock. They don't know where exactly behind the rock the halfling is, or even if he's still there (there might be a trapdoor, he teleported, whatever), but they could move around the rock to see. Once the halfling is within line-of-sight, he is no longer hidden from the character.
A character is in a exitless room with a halfling and a Medium-size rock. The halfling puts the rock between itself and the character and tries to hide. In my game, the halfling will fail, EVEN if the character is out of direct line of sight, because the character can see where the halfling went, and it has no exit.
It takes a full round for the character to drop their focus by either losing attention or beginning to doubt that the halfling is still there. Once that doubt kicks in, the halfling is officially hidden.
Yeah, but what if it was a large-size rock? Wouldn't that be an appropriate circumstance due to uncertainty about which 5 foot square the halfling is in?
The big one to me is "what direction are the opponents are facing?" and the related "what are the opponents looking at?"
It's easy to forget that in 3e and 4e, hiding was very much more limited. You had to remain under cover and concealment, and were automatically detected if you ended your turn in cover.
So you had situations where you were hidden and undetected when you ran out in front of guards but dashed between pillars. But you couldn't slowly sneak up behind someone.
Because there's some rules flexibility, you have situations where you can quietly stealth up behind the guard and knock them out. Or shadow someone for a distance, ducking to the side whenever they start to turn around.
From a "contribution in combat" point of view the rogue kinda needs to be able to hide most turns. A more restrictive interpretation of the stealth rules leaves the rogue significantly behind the curve in combat and thus imho makes the game less fun for everyone. I would err in the direction of letting everyone be awesome.