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D&D 5E Similacrum and Wish

Sujit Saravanan

First Post
You know that one popular post of using simulacrum and wish to get infinite clones?


My DM is arguing that Simulacrums are considered NPC's and that he controls them. He believes that since they're NPC's, even if i have wish prepared, they shouldn't be able to cast it. My issue here is that no where in the spell description does it say that Simulacrums are NPC's, and even if they are, Wish only requires the caster to be mortal, NPC or otherwise. Who's in the right here?
 

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Does it say anywhere that they are still your PC? If you use a spell to summon some squirrels, or an elemental, those are all NPCs.

In any case, it's always in the DM's purview to rule that spells resolve in such a way as to not grant the player infinite Wishes, because a game where you can have infinite Wishes isn't very much fun. If it was possible to do that, then someone would have done it by now, but since they haven't it means that doesn't work for some reason. The DM could also rule that the clones are you, and they can cast Wish, but due to the way that magic works you all suffer equal backlash from casting it.
 

AL has a rule that Simacrums can cast Simacrums.

Still, you shouldn't abuse the spell just because you can, it will unbalance the game, so let the DM win this one for the sake of your game.
 

"The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on Your Turn in Combat.".
Nothing says who "controls" it. But if you say "Cast this spell at that target", it would do so.


That said, any DM would be perfectly in their right to say "no infinite army" on the grounds that it's not fun for other players. And having fun is rule 1.
 

The DM is always right. Especially when someone is trying to take advantage of a dubious loophole in the rules.
 

The only reason i'm starting this thread is because my DM tends to state random rules and say that they're from wizards of the coast. One time he decided he didn't like my warforged character, said that Warforged was banned in "5.2e", and killed him off. Normally, i wouldn;t do this, but if my DM is starting to bs me, then i'm not going to let it slide.
 

The only reason i'm starting this thread is because my DM tends to state random rules and say that they're from wizards of the coast. One time he decided he didn't like my warforged character, said that Warforged was banned in "5.2e", and killed him off. Normally, i wouldn;t do this, but if my DM is starting to bs me, then i'm not going to let it slide.
Tell your DM that he doesn't need to cite anything as official. If he doesn't like Warforged or Wishes or Simulacrums, then he can just say that they don't exist in his setting (or that they work differently than written), and he doesn't have to justify his setting details to anyone.
 

OH trust me, i do. I tell him that if he doesn't like something, we can compromise and work it out. He pulls out the whole argument about how the DM is always right, and how he doesn't have to work with his PC's if he doesn't have to.
 


OH trust me, i do. I tell him that if he doesn't like something, we can compromise and work it out. He pulls out the whole argument about how the DM is always right, and how he doesn't have to work with his PC's if he doesn't have to.
He's absolutely right. And you don't have to play with him either.
 

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