Greg Benage
Legend
Except Rogues with multiple attacks can't sneak attack more than 1.round without an outside source enabling them such as Commanders strike or the Dissonant Whispers Spell.
This is incorrect. While hasted, the rogue uses the haste action to attack and their standard action to Ready an attack on another creature's turn, thereby earning sneak attack twice in the round.
Also I meant Rogues do not deal that much damage when the -5/+10 feats are being uised. Even with the SCAG cantrips which look good a lot of the time you are cutting your sneak attack odds in half for a few more dice of damage.
A rogue built for DPR will do a bit less damage against low to mid-range ACs compared to martials using the -5/+10 feats. The corollary is that rogues will do more damage than other martials when the feats are removed or nerfed. This appears to be the right "balance" for some groups. I don't object to DMs making this choice, but it's not the right "balance" for me.
For me, that's what it comes down to. There's always going to be a highest single-target damage build, so what do you want that to be? I'm fine with that build being fighters and barbarians with big swords and axes, or fighters/rangers with longbows or heavy crossbows. That's "right" for my game. I do ban -5/+10 on bonus action attacks (with PAM or CBE). I do nerf CBE so the feat doesn't eliminate the penalty from firing in melee. That creates the "balance" I want. But having done this, there's still going to be a "best" single-target damage build, and the fact that it produces the highest DPR doesn't make it "OP."