The idea that 1E has any impact on the current game sounds like rambling at the Old Folk Home for Gamers to me ... "I remember back in the day when we rolled 3d6 for ability scores, and we liked it! None of that namby-pamby fancy stuff! And we had to walk to the game up hill. In the snow. Both ways. Fighting off the orcs with our spiral ring notebooks!"
It was a D-ring binder, but aside from that, yeah, dead-on.
Actually it's going from 1 in 100 to 1 in 20. Again, not a huge change. And aren't you the one who argued that stats in 5e are so insignificant that it doesn't really matter if one character is lower than another?
Yes, but this is a different point. In 5e, bonuses go from +1 to +5 if you're better than average, but average is 10-11, and better starts at 12 and ends in 20 - in 1e, depending on stat, better gave you a +1 to +4, but better started at 15 (at the earliest) and ended at 18. (STR was wildly aberrant that way, better started at 16 for a +1, but went up to +6 at 18/00)
Point being, bonuses were clustered more on the tails of the bell curve. I believe that's supposed to counter your point about the curve not being as flat as it should be, giving too many 18s, but, obviously, you get just as many 18s on 3d6, and a high bonus for those 18s. ::shrug::
And, nope. The DMG specifically presumes that they DON'T have stats. Right there in the first paragraph on creating NPC's. Only NPC's that are a threat to PC's need stats. In fact it suggests simply using descriptors, rather than actually having stats.
Meh, or stats with no impact: 10s. But 5e actually gives everyone in the MM stats, including all the sample NPCs, even the quintessentially-meh Commoner.
What's that got to do with the price of tea in 1st edition?
Apparently, he feels the criticism of 5e came from a different angle, and that you're now arguing the opposite facts being true to push back. It's a different point about a different point, though. Before, you were saying that stats ultimately didn't matter in 5e, because the difference of a point of bonus here or there was dwarfed by class abilities and player skill. Now, you're arguing that the difference of even percentage points matters.
But it's a different context. Painting a picture of the population, a world-buidling context, which Hussar doesn't even recognize as a valid context for considering the rules.
In the literal sense, though, he is right, you were arguing that the difference between a 10 and a 14 is nothing in 5e, when it's a +2 to a fair range of important things, like saves/attack/damage/DCs/skills and now arguing that the difference between 10 and 14 is huge, when it's just carrying capacity and % chances to bend an iron bar.
Kinda trollish of you to try and equate what I said about 5e to what I'm saying about 1e.
1e /is/ terribly relevant to 5e.
5e is about rulings over rules and does its best to help DMs see that.
Amen!
Just because something happens to be 'traditional', this doesn't mean that 'tradition' is the only quality it has.
Sure, there are good traditions and bad traditions.
When Darwin's ideas came into the public sphere, the Great and the Good were queuing up to state that their grandfathers were not monkeys!
And they were right. For one thing, Darwins ideas suggested a close relationship between humans and apes, not monkeys. For another thing, it wasn't, as often paraphrased, "man evolved from apes," but "apes & humans both evolved from a common ancestor." And a grandfather is only two generations back.
It's easy to make factual statements that in no way contradict a theory, yet sound like a witty refutation of it.
You're denying that D&D is D&D!
Hey, it's worked before.