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lowkey13
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It's important, but it's not at all their primary stat. Paladins are smite machines first and foremost, and smiting requires Strength. Charisma is to paladins as Wisdom is to monks, or Constitution is to just about everybody.I would quibble with this list somewhat (for example, charisma is also important to Paladins).
Still not seeing it. If I were going to pick a "next most overpowered" stat on that list after Dex, it would be either Wisdom or Constitution. Wisdom is a major saving throw and it drives the most important skill in the game. Constitution is also a major save, it's vital to casters for Concentration checks, and everyone needs more hit points.But just because dexterity is the worst offender, doesn't mean we should be aware of the creeping awfulness of charisma.
Doesn't that risk overcooking Wisdom, thus simply moving the issue from one stat to another?I will make controversial suggestion. Sorcerers are supposed to magical, but they don't have any special senses for magic or anything like free detect magic, and it is fairly common in literature about someone who discovers they are magical suddenly "feels" magic. There is a stat for people who "feel" things, whether it is a druid "feeling" the natural flow of the world, or the cleric "feeling" the will of his/her god. Make the sorcerer a wisdom casters, and they can "feel" the flow of magic in the world.
I'll go further. We have 6 caster classes, 2 types of magic (arcane and divine), and 3 casting stats. How about:I will make controversial suggestion. Sorcerers are supposed to magical, but they don't have any special senses for magic or anything like free detect magic, and it is fairly common in literature about someone who discovers they are magical suddenly "feels" magic. There is a stat for people who "feel" things, whether it is a druid "feeling" the natural flow of the world, or the cleric "feeling" the will of his/her god. Make the sorcerer a wisdom casters, and they can "feel" the flow of magic in the world.