During my D&D 3.X days, one of my pet peeves was how our group kept getting up to Level 4 or 5 and then quitting! This drove me crazy because IMO that was just when the game was starting to get interesting. So I would like the fact you are speeding through the low levels quickly.
5th level represents the first major power jump for 5E player characters. The proficiency bonus rises from +2 to +3 (no small thing in a system with bonded accuracy). By this point, the PCs have settled into a subclass path and enjoyed one ASI (automatic stat increase)/feat. Fighters and Paladins gain the ability to attack twice per round. Casters gain access to powerful 3rd level spells like fireball (wizard/sorcerer), hypnotic pattern (wizard/sorcerer/bard), spirit guardians (cleric) and conjure animals (druid). Rogues gain the useful uncanny dodge ability. IMO, this is an excellent time to slow down advancement and experiment with different types of encounters to test the PCs expanding capabilities.
Xena Warrior Princess is available on Hulu. The show was a lot of fun and in the 1990s Xena helped pave the way for the female antiheroes we have seen on TV in more recent years. Gabrielle was a good example of a bard character.
Unfortunately Hulu isn't particularly UK friendly, but thanks for the tip! Even if I can't get it on a subscription I already have, I can watch it pretty cheap (and I just well might since I've ran out of Critical Role xD). I've only watched a couple of episodes before but I remember it being fun.
And I sure hope we don't all stop soon! What do you think caused the quits, or was it a range of things?
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