FesterJester
Villager
I am making a social encounter/riddle for my players involving an angel and a devil that have been trapped in a summoning room of a long dead wizard for almost a millennium. There are 2 levers in the room: one releases the angel, one releases the devil. The both try to convince the players to pull the lever that will release them. Tell me if this logic works and if not (or if it seems to hard for the average group) I'd appreciate suggestions on how to fix it.
Angel says pull the left lever (Left=Angel, Right=Devil)
Devil says angel doesn't know which is which, but yes. pull the left one (Left=Devil, Right=Angel)
Angel says devil is lying (L=A, R=D)
Devil says Angel is lying, but anyone that trusts a devil over an angel is a fool so he must be lying (L=A, R=D)
Is this too convoluted? Whomever they release will give them a boon (extra hp or damage or something)
Also, I've considered throwing in a third option that neither of them want, which is another level which sucks both their essences into a magic item that the PC's can carry around and acts as an "idk what to choose, lets opt out"....but that feels like too much of a cop out.
Angel says pull the left lever (Left=Angel, Right=Devil)
Devil says angel doesn't know which is which, but yes. pull the left one (Left=Devil, Right=Angel)
Angel says devil is lying (L=A, R=D)
Devil says Angel is lying, but anyone that trusts a devil over an angel is a fool so he must be lying (L=A, R=D)
Is this too convoluted? Whomever they release will give them a boon (extra hp or damage or something)
Also, I've considered throwing in a third option that neither of them want, which is another level which sucks both their essences into a magic item that the PC's can carry around and acts as an "idk what to choose, lets opt out"....but that feels like too much of a cop out.