Um, thread title?
+1, Thank you very much!
Um, thread title?
I find the magazine page count, combined with the number of species of oranges, tangerines, tangelos, and the remaining variety of such, to be lacking with respect to flavor variety as well. I was also disappointed in the health of the broccoli stems, and the basket weaving they were contained within.
That's what you were referring to as well, right?
You think 5e handled tangelos well?
You're dead to me. Dead I say!
(And yes, his comment has something to do with a complaint about 5e, but as his complaint lacks crucial information like...what class he's referring to for instance...it's sort of hard to comprehend what the heck his complaint is actually about. It could be about literally any spell-casting class, but seems specific to just one of them, or perhaps even one subclass of one of them. Or maybe he means all spellcasting classes. Or all full casters. Or Jello).
5e casters get fewer slots than even a Wizard (let alone a Sorcerer) in 3.x, mainly due to not getting bonus slots for high caster stat, and, at high level, to getting fewer 6th+ level slots. But, aside from that, they still don't start with 1 slot at 1st level like a 1e magic-user, and, while they may not get as many slots at every level, they do get to cast them spontaneously, and are not subject to losing slots when interrupted, so they don't /waste/ as many slots as TSR-era casters tended to.
(of course, 4e had far fewer slots than other eds, but it made up for it with at-wills and short-rest-recharge slots, in addition to the handful of daily slots - 5e gives casters as many or more at-will attack cantrips as 4e, some short-rest-recharge slot mechanics, and daily slots more in keeping with earlier eds.)
Given all that, 5e is arguably the best of all possible editions for casters, overall.
Agreed. Heck, with saves scaling with character level, it could be argued that low-level spells are potentially too powerful to warrant so many slots...![]()
Since you just hastily responded to my post by mocking it you might have wanted to check my points.
Point A = spells known. Since a few casters only use the spells known mechanic(I.E. bards, sorcerers and warlocks) the inference to few spells know would point to those classes. Anyone with a basic knowledge of 5E would know this.
Point B = high level spells not worth their power tends to reference straight casters as high level spells are generally referenced in the 6th to 9th level range. Their is nothing earth shaking about these spells compared to any prior edition of Vancian spellcasting that D&D uses, whether that is Basic, 1E, 2E, 3E or 3.5. What strength 5E spells have is derived from the weakness of the 5E saving throw matrix. Example given of targeting saves based upon knowledge of certain classes or monsters having weak saves rather than the spell effect itself being powerful. This means the complaint is for full casters such as bards, clerics, druids, sorcerers, wizards & warlocks. Sorry that I have to be THAT specific and literally spell it out for you.
IMHO, completely untrue. 5E is the worst edition for casters because they have to give you scaling damage cantrips to constantly make up for nerfed spells. You have to waste a 5th level slot to make up for what fireball can do in 2nd & 3rd edition. It won't ever reach the potential it had in basic or 1E. High level spells are a joke. The only dangerous ones are ones that target a poor save and even then most rely on the concentration mechanic so at best you get one of them. You cannot combo spells like in previous editions. You get the LEAST amount of high level spells in 5th edition and they have been heavily nerfed.
Umm.. the comment is based upon why does 5E suck. Casters spells known is pathetic. Sorcerers know 15 spells. That is not even two spells per spell level. Its a joke. High level spells are not worth their once per day weight as a daily power. They have been completely nerfed compared to high level spells in any previous edition, with the possible exception of 4rth and that is because 4E is a completely different animal so comparisons there are not fair. I did not know that I had to reference a previous post in this thread to make a complaint about 5E.
IDK, at will magic is pretty convenient, and much better to fall back in than a crossbow or darts!IMHO, completely untrue. 5E is the worst edition for casters because they have to give you scaling damage cantrips to constantly make up for nerfed spells
In 2nd &3rd, your fireball started at 5d and capped at 10. In 5e, it starts at 8d - it's probably not much worth up-casting unless you just didn't prep any higher level combat spells, but at high level, 8d vs a failed save is as good as 16 dice vs an all-but-auto save.You have to waste a 5th level slot to make up for what fireball can do in 2nd & 3rd edition.
You get far more spells of high (and every other) level than in 4e, when casters superiority was at it's narrowest margin, and, the number of slots you start with is only part of the story - in 5e, there's never a slot lost or under-utilized because the spell you memorized never came up - or the other spell you memorized came up more times than you'd memorized it. You also don't lose slots to being interrupted. Casters may have less peak power in a hypothetical perfect storm of just the right spell in just tthe right situation vs just the right foes, none of whom happen to roll better than a natural 3 on their saves. But as a practical matter casters've never had it so easy... The only dangerous ones are ones that target a poor save and even then most rely on the concentration mechanic so at best you get one of them. You cannot combo spells like in previous editions. You get the LEAST amount of high level spells in 5th edition and they have been heavily nerfed.
You get far more spells of high (and every other) level than in 4e, when casters superiority was at it's narrowest margin, and, the number of slots you start with is only part of the story - in 5e, there's never a slot lost or under-utilized because the spell you memorized never came up - or the other spell you memorized came up more times than you'd memorized it. You also don't lose slots to being interrupted. Casters may have less peak power in a hypothetical perfect storm of just the right spell in just tthe right situation vs just the right foes, none of whom happen to roll better than a natural 3 on their saves. But as a practical matter cazters've never had it so easy..