CapnZapp
Legend
I probably should have added "such as" or "for example"...So....not bards and druids and sorcerers?
(Yes, bards and Sorcerers too)
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I probably should have added "such as" or "for example"...So....not bards and druids and sorcerers?
Lots of good examples here.But, again, we have to compare like to like.
Are casters leaving non-casters or half casters in the dust? I don't think so. The non full casters are certainly capable of contributing meaningfully throughout the game at any level.
Gone are the days of CoDzilla where a 4 cleric party was probably the strongest party you could make. Sure, you get a lot more spells and you're not wasting them, but, you still have to remember that the 5e spell lists are minuscule compared to 3e, even core 3e. 3 years after release and casters have what, maybe a hundred spells total per class? That's about it. Compared to the THOUSANDS of spells that were available in 3e if you went beyond core, or, if we stick to core, just shy of 350 spells per class.
Again, I'm really not seeing the big issue here. Do casters get lots of versatility? Sure. That's the draw of playing a caster. But, your cleric is no longer able to drop a couple of spells and out fight the fighter and out blast the wizard. Depending on your domain spells, you might not have a single area of effect damage spell before 4th level as a cleric. And the buffing spells are FAR less effective, particularly when coupled with concentration limitations.
Or, put it another way. You can no longer have the improved invisible, flying wizard vaporizing armies. A double digit full caster in 3e could level a city by him or herself. Those days are gone.
Or, put it another way. You can no longer have the improved invisible, flying wizard vaporizing armies. A double digit full caster in 3e could level a city by him or herself. Those days are gone.
You don't? If anything the complaint about only one six to nine level spell once a day with limited spell list ONLY applies to the warlock, and a lot of mystic arcanum spells are rather lackluster options. Everyone else can get a second sixth and seventh level spell with larger lists. Huh. Different strokes I guessI also don't see how it applies to Warlock, who are built around the concept of a very few spells with slots that regenerate swiftly in a manner no other casters do.
I am mocking it, lightly and with humor, because you obviously left out an important subject matter in your post. Instead of playing along, you're being defensive and insulting. You're now making the hyperbolic statement that literally anyone with basic knowledge of 5e should have understood what you meant despite numerous people, who all are quite experienced with 5e, saying they also didn't know what exactly you were referring to.
Non-casters, what there are of them in 5e, don't even get to be in the dust in some instances, the PH selection of non-casting sub-classes are primarily DPR in combat, and, out of combat, whatever check they have expertise in.But, again, we have to compare like to like.
Are casters leaving non-casters or half casters in the dust?
Past a certain point (depending on how tightly designers try to balance things), a bigger list just raises the bar on system mastery. There'll be some best choices and a lot of chaff, system mastery becomes about sorting through the chaff.3 years after release and casters have what, maybe a hundred spells total per class? That's about it. Compared to the THOUSANDS of spells that were available in 3e if you went beyond core, or, if we stick to core, just shy of 350 spells per class.
There's no longer the crazy buff-layering that made CoDzilla's theoretically better at fighting than fighters (though, really, they were still down feats, even fully buffed, and even minor buffs like cheap potions would bring the fighter back up to par).Do casters get lots of versatility? Sure. That's the draw of playing a caster. But, your cleric is no longer able to drop a couple of spells and out fight the fighter and out blast the wizard.
A 12th level chain-tripper could blow through armies a lot better than a 5e fighter, too. The extremes are muted across the board, due, as you point out, to just plain less material to powergame with. The game still breaks, still breaks fairly easily, but the pun-puns aren't as funny.Or, put it another way. You can no longer have the improved invisible, flying wizard vaporizing armies. A double digit full caster in 3e could level a city by him or herself. Those days are gone.
It is an embarrassment of riches.You forgot to mention the pleasure of rituals. No more need to waste half your low level slots on stuff like 'Detect Magic', it just has to be in your book. I mean, admittedly, there's a lot of utility spells that are NOT rituals (truth be told its hard to fathom what the logic was for what they chose) but even so its a nice little perk. Given that even a lot of your level 1 spells can be upleveled to do serious work at high levels, this is really non-trivial.
Dude, just because you forgot the thread title...
Just because you're not following along with the discussion doesn't mean the rest of us are not.
We all knew he was discussion something that had to do with why he thought "5e sucks". There was never any doubt about that, and nobody forgot it, you just didn't read the posts you're grousing about now. We were asking specifically what aspects of 5e he was referring to. It was not clear which casters he meant. We totally groked whatever it was, was something he didn't like about 5e, and had something to do with known spells for something.
You're spinning, now. You didn't ask for clarification on which casters he meant, you portrayed his post as complete gibberish totally unrelated to anything in the thread.
Either you're lousy at parody or you forgot the thread topic. I was giving you the less embarrassing explanation, but, if you insist....