Salamandyr
Adventurer
Another option...since d20 already knocked Rolemaster down and took its stuff, rifle around in its pockets and get the rule they missed alongside the pocket lint and leftover chewing gum...
As DM, pick two stats to apply to each major mechanic and average them.
Attack Bonus: Strength/Dexterity (Or for the really hard core ST/ST/DX for melee, or DX/DX/ST for ranged)
Initiative: Dexterity/Intelligence
Intimidation: Strength/Charisma
and et cetera.
Each stat should be the single deciding factor in one thing. Like Strength could be the only deciding factor in Damage Bonus. Intelligence could be the sole determiner in languages (while Int/Wis adds to knowledge skills). Dex maybe is it for AC or Init. Bonus.
Again, this rewards spreading your stats around a bit, and lets a character overcome weak points.
As DM, pick two stats to apply to each major mechanic and average them.
Attack Bonus: Strength/Dexterity (Or for the really hard core ST/ST/DX for melee, or DX/DX/ST for ranged)
Initiative: Dexterity/Intelligence
Intimidation: Strength/Charisma
and et cetera.
Each stat should be the single deciding factor in one thing. Like Strength could be the only deciding factor in Damage Bonus. Intelligence could be the sole determiner in languages (while Int/Wis adds to knowledge skills). Dex maybe is it for AC or Init. Bonus.
Again, this rewards spreading your stats around a bit, and lets a character overcome weak points.