D&D 5E ForgedAnvil D&D 5E Character Generator

dunstvangeet

Explorer
I have a human 1 Rogue 1 Fighter with a +6 to Thieves' Tools (18 Dex). With expertise in Thieves' Tools that changes to +8, so it does appear to be working as intended. Expertise doubles the Proficiency Bonus, not the entire score.

+4 (18 Dexterity) +2 (Proficiency Bonus without expertise) = +6
+4 (18 Dexterity) +4 (x2 Proficiency Bonus with expertise) = +8

I have a rogue 11 (swashbuckler), with expertise in Thieves Tools, Acrobatics, Stealth, and Slight of Hand. Proficiency of +4, Dexerity of +5. So, proficiency should have a +9, with expertise getting it upto +13. Currently, on CS1, it is showing a +9. Found out the difference. Apparently, it was slightly misspelled (I have no clue how it was misspelled, but it was). Redid the Start page, and it showed the +13. So, I have no clue what the difference was.

*mutters about other things*

So, this apparently does work.
 

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Conandar

Explorer
I have a rogue 11 (swashbuckler), with expertise in Thieves Tools, Acrobatics, Stealth, and Slight of Hand. Proficiency of +4, Dexerity of +5. So, proficiency should have a +9, with expertise getting it upto +13. Currently, on CS1, it is showing a +9. Found out the difference. Apparently, it was slightly misspelled (I have no clue how it was misspelled, but it was). Redid the Start page, and it showed the +13. So, I have no clue what the difference was.

*mutters about other things*

So, this apparently does work.

Glad you got it working! Happy D&Ding!
 




Conandar

Explorer
Is the urban bounty hunter background supposed to have thief like traits and bonds?

The suggested background for the Urban Bounty Hunter is to use the Criminal background as a basis. UBHs are not necessarily criminals themselves, but are well versed in that culture. Yes, they are thief-llike, with proficiencies in Deception, Insight, Persuasion and Stealth. See Sword Coast Adventurer's Guide, p. 153 for full details.
 

jdm5000

Villager
Found a bug with the custom subclasses on 2.27 (I don't know if it has been addressed yet.. I didn't find anything with a search).

All of the drop-down lists under the Level column for Subclass 2 and 3 are keyed off of the class selected on Subclass 1 (the class of Subclass 2 and 3 are ignored).
 

Abraham Arnau

First Post
Battlemaster

First of all TY FA for this awesome spreadshhet, my friends and I use it all the time. Freaking outstanding job as I know all of the attention to detail that is takes to make the formulas work.

The only question that I am asking comes from a friend of mine that is currently playing a Lvl 7 Fighter (battlemaster). He has chosen his battlemaster maneuvers from the dropdown list provided from the start tab and we were wondering if it reflects anywhere on character sheet 1.

We may have simply missed any indications of it on the character sheet. If not, are there any plans to implement these manuevers to the active features section just like certain feats have.... A good example that I can think off the top of my head is the sharpshooter feat.... when selected the added benefits are displayed under the active feature section.

Again thx for the awesomwe work being done.

Tinnuon 6 Rogue / 1 Fighter
 
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Conandar

Explorer
If they are not there already, you can always add them yourself. Please let FA know which ones you needed to add, too, so that they can be included in a later release.
 

wolvenfire86

First Post
This sheet is amazing. I love it so much man. I donated $10.

I'm new to this thread so I'm not update to date on things but does the guys who made this plan on updating this with Xanathar's subclasses and new spells anytime soon? He'll be getting another donation the second he does.

INB4: Yes, I know you can add your own classes. I'll do that but still, I'm just asking.
 

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