Double.
I love how your character is both 1200 feet away to be far enough from a long bow attack AND 120 feet away to be close enough for dispel magic.
And 120 damage per shot isn't mediocre damage. It's an average of 950 damage per round.
This would not have been a problem if you would have listened the first time people told you how he acts, and has been banned on 2 other sited with multiple accounts each, while doing this exact same thing.
He brags about making something unbeatable.
people point out easy ways to beat it, or how the build is not by the rules.
he changes what OP, or makes up some way that it does not work outside the rules.
drags a thread on for 8 pages or so.
I have been on many other forums about DND and have seen him on multiple.
I have been here for less than a day, if this kind of thread is not considered trolling, let me know now so I can just delete this account and go somewhere else, because i will not waste my time here.
He can if he passes the save required to ignore the sanctuary spell.3) Whatever, you can't attack anyway. (Sanctuary)
I love how your character is both 1200 feet away to be far enough from a long bow attack AND 120 feet away to be close enough for dispel magic.
And 120 damage per shot isn't mediocre damage. It's an average of 950 damage per round.
He can if he passes the save required to ignore the sanctuary spell.
I see your point in this respect. However, I was merely pointing out that sanctuary has a chance of failure, just like teleport does.Well, only 600' (It's really a joke) and disavantage roll against 29 AC, 6 clones Mirror Images, Programmed Ilusion, Major Ilusions, Heightein Sanctuary.
Well, his chance is 0.
Also, Undeads hungers.
Wood Elf Magic: "You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest." Nowhere does it say you get to add those spells to your list of spells known so you can cast them with your class spell slots. You get to cast them each once per day and that's it.
Meh. Truesight can deal with the illusions easily enough. Besides, we don't need to know exactly where your villain is because we know he has to be in the center of that 30 ft diameter globe of darkness hovering in the air (or the 30 ft diameter hemisphere of darkness if he's standing on the featureless plane that allows for no cover anywhere).
That only has a range of 120 ft. Plus, your villain can't cast counterspell if he's already used his reaction to cast the shield spell on that round.
I see your point in this respect. However, I was merely pointing out that sanctuary has a chance of failure, just like teleport does.
Also, I feel it is worth reiterating that Heighten Spell only imposes disadvantage on the very first saving throw made against the spell it is cast with. If the archer is part of a team that has managed to chuck, say, a cantrip at your villain first, then the archer won't have to worry about that particular defense with regard to his own attacks.
The limited range and so on would still be an issue, though, I'll grant you that.
It's silly and it seems like the OP is constantly shifting goal posts but it isn't damaging the board or harming anyone. Just ignore...life is too short to get riled up over every person (allegedly) acting in bad faith. You can be sure that if the OP starts spamming the board with Nameless King version 3.76541 threads that the mods will intervene. Enjoy the really excellent posts/guides the board regulars have worked on.