Life is tough kid. Maybe you need some higher stats to deal with it?
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Continuing with the snide comments. I understand it makes you feel 'superior' when you make these types comments.
Life is tough kid. Maybe you need some higher stats to deal with it?
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A barbarian raging and using reckless attack significantly improves outcomes going from an AC 14 to an AC 19. Using the +5 attack, the chance to be hit goes from 84% to 58%. If the barbarian takes 8 attacks in the combat, he goes from being nearly assured of taking 5-6 hits to only taking 3-4. That's a marked difference.
Further, on the damage output side, you've assumed GWF being available, which is a feat that's available due to not needing an ASI to improve attack chances, hitpoints, or AC.
This greatly warps how effective a barbarian is. I've seen it in my home game -- I had a 1/2orc barbarian that focused on CON and defense and carried a 14 STR. He could soak all day long but had very poor damage output and was unlikely to improve it as he spent his ASIs on improving CON and DEX. When he picked up a Belt of Stone Giant strength, he maintained his huge defensive ability and suddenly started being one of the top performers on the offensive side as well (without GWM -- mostly crit hunting with reckless attack). The ability to have a high AC with damage reduction is even more important when you're offering advantage to attackers. Having a high STR as well makes Barbarian super good at melee combat -- superior to the fighter due to the at will advantage without resultant loss in tanking.
I didn’t use the word broken. My point was, the Classes that do a better job of leveraging high ability scores are designed to work alongside the ones that aren’t as good at it, even when both have high ability scores. They make up for it in other ways, so it isn’t something you should need to worry about as a DM. Unless you’re rolling Ability Scores and someone playing a class that leveraged high scores well rolled high scores and someone playing a class that doesn’t leverage them well rolled really low. But that’s a problem with rolling ability scores, not with the asymmetrical class design.Broken is a subjective word that I honestly don't worry about too much. I think more in terms of work I need to do as a DM. High stats introduce all sorts of changes, but the one I was trying to highlight here is the way some classes, out of the box, do a better job at leveraging high scores in secondary and tertiary ability scores. For those characters, being able to max 3 stats with your first three ASIs would be more meaningful than for other characters, which could leave those other characters feeling a little less special.
I agree.In the case of the OP, I'd say that the absurd ability scores are more likely a symptom of an overcharged game, not the cause.
Life is tough kid. Maybe you need some higher stats to deal with it?
I wouldnt want to run or play in a game where everyone has basically a 20 in almost every stat.
Actually the rogue is possible. Though only by multiclassing (Sor 3/Rog 5, Rog/Rng might also work):
Assuming +2 Weapon and Dex 20:
Booming Blade d8+5+3d6+2d8+2
Twinned: Another d8+5+2d8+2
Quickened Greenflame Blade added: d8+5+2d8+2(Int Bonus)+2
-> 74 damage (Hope I did not miscalculate - and of course he will be doing this only every second round, as he needs his minor action in the second round to make more sorcery points for another round of twin+quicken in the 3rd round).
If the enemy actually both move then it would be another 18 dmg avg, reaching 92 dmg.
Then add the mobile feat run away from the enemy and if they follow they get additional damage from Booming Blade.
In the case of the OP, I'd say that the absurd ability scores are more likely a symptom of an overcharged game, not the cause.
Oh, aye. This was a SKT game where I was trying to keep to the aesthetic. Stat boosts aren't in my current game.This is why I don't do the "items replace your ability score" items, they add to your ability score instead. Makes getting a stat bump item nice, but doesn't negate other decisions you've made along the way.
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Where are all the extra sorcery points coming from? At 3rd level the sorcerer gets 3 between long rests.
[edit] I guess you could swap spell levels for for extra spell points, up to 8 or so. Pretty costly exchange though.