Bawylie
A very OK person
3 bass classes that cover one or more traditional combat roles.
1 that uses tools and training (tank or dps options in the base class)
1 that receives powers from an otherworldly patron, force, etc. (healer or support options baked into the base class).
1 that manipulates the world’s elements through study and experimentation (dps and support options baked into the base class).
Subclasses would be kits geared toward non-combat play. Sort of narratively focused on the world and/or toward a specific aspect of exploration/interaction. Probably something like 2 or 3 subclasses over 20 levels. In scope I’m thinking they’re like backgrounds +1.
-Brad
Edit to add: the action “attack” will be renamed “fight.” And probably a few more revisions and renamings to encompass a broader scope of activity in any particular action.
1 that uses tools and training (tank or dps options in the base class)
1 that receives powers from an otherworldly patron, force, etc. (healer or support options baked into the base class).
1 that manipulates the world’s elements through study and experimentation (dps and support options baked into the base class).
Subclasses would be kits geared toward non-combat play. Sort of narratively focused on the world and/or toward a specific aspect of exploration/interaction. Probably something like 2 or 3 subclasses over 20 levels. In scope I’m thinking they’re like backgrounds +1.
-Brad
Edit to add: the action “attack” will be renamed “fight.” And probably a few more revisions and renamings to encompass a broader scope of activity in any particular action.
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