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D&D 5E ForgedAnvil D&D 5E Character Generator

SirHardHead

First Post
Hi!
I noticed that there is a note under your initiative modifier if you have advantage on initiative, from class abilities such as the Barbarians level 7 feature "Feral Instinct".

I was wondering if there was a manual way to set this to show up for situations where a character has a magical weapon bestowing advantage on initiative or if you just want to homebrew in a boon.
I've tried looking for a way to make it show but cannot find one.

Cheers!
 

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Dannyboy7702

First Post
Hi, just having a look for an autofill cs and yours looks awesome. One thing that I've noticed though, it dosen't have the archeologist background from ToA. Is this going to be remedied as your adding the XGE stuff? Or is it too niche? M'uh, it's included in 2.28, is there a non example version of 2.28? Can't seem to see it on the download page. Anyway cheers for the work you've put into this, it's very cool.

There is currently a v2.28 character example. It only has a few updates from XGtE. Not sure if anything from ToA is in it though.

The below is on the main page for Forge's CS.

ForgedAnvil D&D 5E Character Generator v2.28 Example Character - Zenith BETA1.zip
 

Dannyboy7702

First Post
Hi!
I noticed that there is a note under your initiative modifier if you have advantage on initiative, from class abilities such as the Barbarians level 7 feature "Feral Instinct".

I was wondering if there was a manual way to set this to show up for situations where a character has a magical weapon bestowing advantage on initiative or if you just want to homebrew in a boon.
I've tried looking for a way to make it show but cannot find one.

Cheers!

For homebrew material that affects your character stats, will have to manually write it on the paper or remember it. The custom tab is the only place for homebrew material (and even that is limited). For a magic weapon you can input its info in the blue highlighted properties box in the "11. Attack" section on the start tab. It will show up on CSI. The creation of homebrew feats, boons, weapons and such are not supported in the CS. There are too many unknown variables.
 

SirHardHead

First Post
Thanks Dannyboy,

I suspected, as there is a way to manually override/give saving throw proficiency, there may be a similar option to override/give Initiative Advantage.
That being said I perfectly understand that while saving throw overrides would be common, Initiative advantage overrides would be uncommon and in such an amazing spreadsheet you absolutely need to draw the line and keep clarity on what it should and should not do to prevent feature creep.

Your suggestions for magic weapons providing the information in the properties section is an excellent suggestion I hadn't thought of. Thanks!
 



Evangaurt

First Post
Noticed an issue with the 2.28, when selecting Warlock as second class in any multiclass, the Otherworldly patron does not populate in the selection drop down.
 


Allisade

First Post
trying to help...

Noticed on the 2.28 beta example that the prodigy feat reads as "add a tool, a proficiency or a language" and actually allows you to add 2 of the three in practice... but the final wording in Xanathar's guide is that you get 1 of all three (and the expertise as well.)

Super impressed with this and just hoping to help - hope I'm not repeating something from elsewhere, I did try to look through!

Thanks!
 


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