marcoasalazarm
Explorer
OK, so pre-requisites are:
Race: Newtype.
Class: Mecha Pilot.
Additional: 5 or more kills using the Mecha.
Race: Newtype.
Class: Mecha Pilot.
Additional: 5 or more kills using the Mecha.
Regarding the "Bard-like Class for Coreline", I think I have a couple of options for special abilities on one RPG I own. Admittedly, it's a POTW RPG ("Spirit of '77") and it's strictly a non-magical (yet cinematic) rabble-rouser, but these abilities look pretty cool.
I will try to adapt them to D20 and toss them your way, guys, to see what can be made viable out of them.

For class Progression, take the Personality (D20M, pg.185) and replace as follows on the Special:
Level 1: You've Got The Looks (+2).
Level 2: This Song's For You.
Level 4: Black Belt In Crazy.
Level 5: You've Got The Looks (+4).
Level 6: If It's Too Loud, You're Too Old.
Level 7: Backstage Pass.
Level 10: Groupie Magnet.
I guess the other levels could be used for Bonus Feats or Bonus Class Skills or maybe some other special abilities. As well, I would like to discuss if the abilities and their disposition are OK. I guess not, but this is how I see them right now.
This, I admit, borrows somewhat heavily from the Personality right now but I see some applicable differences.
Say for example, "If It's Too Loud You're Too Old" and the Personality's "Winning Smile" and "Compelling Performance" abilities use different Saves (Fortitude vs. Will) and "This Song's For You" can only be used to support friendlies while "Compelling Performance" can be used to support other characters or disorient enemies. As well, the Personality's "Unlimited Access" can be used both for getting into places and upgrade the character's quality of service (when they want to do stuff like stay in hotels), "Backstage Pass" can only be used to enter locations.
The Personality also gets "Royalty" twice, which are Wealth bonus increases, while the Rocker doesn't. May or may not mean he can't bring any money to the table, but instead he's more of a man on the street.... maybe replace those with some kind of "ear to the ground" ability? Or maybe split one of the other abilities in half?
I am wondering to what extent MechWarriors might use mecha besides BattleMechs. Mobile Suits, Variable Fighters, Destroids, etc. On the one hand experience with piloting a BattleMech wouldn't necessarily directly transfer to piloting these. On the other hand some of these would have capabilities that are not possessed or are rare in BattleMechs, like transformation.
Made a comment on the deviantart group:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.