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D&D Beyond: Rise of the Eladrin

Its a long rest now, not a short rest that they can change seasons.

Sorry, I mistyped, should have said changing on a long rest is still too much. If you want a super mercurial race that changes personality on a daily basis, fine, but why associate them with the seasons if shifting between them has nothing to do with the seasons changing? Either have them actually be connected to the seasons, or do away with the pretense of your four personalities and associated Fey Step bonus being based on the seasons at all.
 

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Sorry, I mistyped, should have said changing on a long rest is still too much. If you want a super mercurial race that changes personality on a daily basis, fine, but why associate them with the seasons if shifting between them has nothing to do with the seasons changing? Either have them actually be connected to the seasons, or do away with the pretense of your four personalities and associated Fey Step bonus being based on the seasons at all.

Probably because this is not the edition of "forcing players to play a certain way". Imagine if you wanted to play a Spring elf, but the campaign was set in Winter. You'd never get to play they elf you wanted to. 5E is very light on "the players must XYZ because *reasons*." And they had to reconcile that with adding four more types of elves to the game.
 

My instincts say that Avariel and Wild Elves are written about, but playable versions weren't popular enough to survive the playtest.
 
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We got an insight in MTOF Eldarin and we know a Shadar Kai version is coming, it makes me wonder if a Sea Elf Beyond video.
 

I'm reserving judgment until I see the stats, but I'm glad they decided to try and make Eladrin center off of the Fey Step. Even in 4e, Winterkin Eladrin differed as much by what their Fey Step variant Winter's Shroud did (teleport + gain concealment in response to taking damage) as they did from their cold resistance. Heck, most of their feats actually played off of Winter's Shroud; Chilling Presence let them use it to inflict retributive Cold damage instead of teleporting, Swirling Snow let them create temporary zones of light obscurement when they teleported, and Winter's Reach boosted its teleportation range.
 


Probably because this is not the edition of "forcing players to play a certain way". Imagine if you wanted to play a Spring elf, but the campaign was set in Winter. You'd never get to play they elf you wanted to. 5E is very light on "the players must XYZ because *reasons*." And they had to reconcile that with adding four more types of elves to the game.

That's fine, but then don't pretend it has anything to do with the seasons.
 

That's fine, but then don't pretend it has anything to do with the seasons.
These are feywild seasons/courts, not whatever the yearly season happens to be on the material plane. They're more tied into moods.
The video points out that an eladrin could live in the winter aspect for their entire life, never changing seasons for example.
 

Feycourt seasons are representative of aspects of life and death, young and old. They dont need to be about actual seasons. Or whatever.
 

So for celestial elves, tulani are celestial eladrin who change seasons a lot (tendency to be NPC archdruid or archmage), ghaele are celestial eladrin who like fall (tendency to be NPC antipaladin with CG alignment), firre are celestial eladrin who like summer (tendency to be NPC evokers), shirre are celestial eladrin who like winter (tendency to be NPC knights), branali are celestial eladrin who like spring (tendency to be NPC storm barbarians when they make storm barbarian NPC's), and some aquatic elves got in to be novierre?

Edit: the fathomer warlock in PotA was a pretty good approximation of the novierre, so novierre would be aquatic elves (tendency to be fathomer with CG alignment).
 
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