Ruin Explorer
Legend
5e doesn't have many of the same issues that low level Wizards in 3e and other editions had. A single Goblin can't even down a level 1 wizard in 1 hit in 5e (except for criticals). Any goblin hit in earlier editions could kill the level 1 wizard.
Are you joking?
You say it doesn't have "many", but list one peculiar and specific one that's applicable only at L1 and isn't, by your own admission, even full true. It's also a change made for all classes, not just Wizards.
The same basic issues that have always afflicted Wizards at level 1-4 still do. Low HP and AC meaning they're relatively very easy to kill. Tiny number of spells/day (possibly worse than 2E with good stats/specialization) meaning most of their time is spent on ranged attacks doing a very dubious amount of damage (with it's throwing daggers or spamming a cantrip isn't a huge difference - and even in 5E, actual attacks are often better than cantrips). Tiny selection of spells that actually have a strong impact at levels 1-4, and are thus valid choices to memorize.
You can definitely out damage every other class, just have to be creative with it.
At low levels, which is what this thread is about? No. The simple length of fights relative to the number of spells you have means that isn't true. Fire bolt averages 5.5 damage so is equivalent to a dagger with 16 Dex (possibly with a slightly better to-hit chance). Most other characters will be doing significantly more damage per attack in addition to having other options.
Once you get into the mid and high levels, it can easily become true though (depending on opportunities).
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