Man, those have been going since 3.0. Think about it, the ed that brought you CoDzilla has probably seen more controversy over the averaged-damage disparity among Great Axe, Greatsword, and Falchion - and even more about the Katana vs Bastard Sword!I am equally amazed when such advice is predicated on small statistical advantages. Specifically, looking down on a greataxe vs. greatsword or taking a rapier (shudder) instead of shortsword when the avoided choice might be more appropriate flavor.
Oh, definitely.I am hoping that we are seeing a selection bias here...that the more maximizing player is simply over represented in the online environment.
Don't get too many of those, college-age seems more the norm for brand-new players than the middle-schoolers it stereotypically was in the fad years. The youngest players I see at tables when I'm running intro-to-D&D games are usually there with a parent who played D&D back in the day (or maybe continuously, if you count PF). Some rolling their eyes and going along with it, some knowing all the tricks having gamed pretty much since they could talk...I hate to think of starry eyed kids in their first or second campaign all lined up with paladins wielding rapiers!
Attitudes aren't to adversarial at my FLGS. Maybe that's more the M:tG side?I also wonder if this sort of advice we see is predicated on game store groups with adversarial underpinnings, but that is wild conjecture.
I'd love to tell you the dwarf rogue at my table did fine...Next up for me is a strength rogue (dwarf) that grapples and stabs with a shortsword...
Suboptimal choice budget, that is a great way to describe something I do... it can be fun to take something that is suboptimal and then claw your way back to "avearage" power level.I want to know what the best options are. Even if I don't choose them. I tend to have a "sub optimal choice budget" for my characters. I'll use a shortsword instead of a rapier sometimes. But I won't pair that suboptimal weapon choice with a 14 dex, for example.
Make whatever choices you want. Being educated on them is prudent though.
I also think that some of this behavior (fear of "trap option") is leftover from 3.x , where system mastery made an enormous difference in the power level of characters. 5e is a lot more flat, which I am grateful for.
Indeed, and what a great thing it is. There are a few subclass that are, well, sub-par, but to make something that actually sucks you need to make an actual effort.Yeah, to me, sub-optimal doesn't actually mean bad. There aren't many truly bad options anymore.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.