robus
Lowcountry Low Roller
I'm sure I'm not the first to have this idea but a quick search of the forum didn't lead to any matches, so here goes...
Thinking about called shots lead me to the idea that a critical hit should allow the attacker to say what their hit does.
For example a critical hit on a cyclops might wreck its eye giving it disadvantage on attacks (because it can't see).
Or for a multi-limbed creature it might sever one of its limbs.
Of course monsters with crits against PCs would have a similar opportunity, though I might make it more broken limbs/blinding etc giving some disadvantage on movement or attacks.
Double damage by itself (especially when a combat is just starting out) can seem a bit underwhelming, perhaps this is too much?
Thinking about called shots lead me to the idea that a critical hit should allow the attacker to say what their hit does.
For example a critical hit on a cyclops might wreck its eye giving it disadvantage on attacks (because it can't see).
Or for a multi-limbed creature it might sever one of its limbs.
Of course monsters with crits against PCs would have a similar opportunity, though I might make it more broken limbs/blinding etc giving some disadvantage on movement or attacks.
Double damage by itself (especially when a combat is just starting out) can seem a bit underwhelming, perhaps this is too much?
