Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)

Tweet by Mike Mearls:

https://twitter.com/mikemearls/status/979851878518280192

"The road to madness:

1. I'll run a game based on old Endless Quest books!

2. I'll set it in Mystara

3. I need to flesh out the town of Threshold

4. I need to create some relevant backgrounds

5. I need to create Basic D&D-style subclasses

6. I need to create subraces

7. I need...."

. . .

7. ...a Known World Adventurer's Guide (?)

Any thoughts? What would "Basic D&D-style subclasses" look like?

***
Here's a composite of all the official Mystara maps, projected onto a toroid (donut-shaped) globe (by Thorfinn Tait). There's a lot of adventure in there.
Mystara-2016-2e-render-1.jpg
Here are my rough notes on...

Some Basic D&D-flavored 5E subclasses:

Cleric subclasses:
-Threefold alignment
domains: (Alignment-worshipping Clerics were called "Philosophers" in 2E Mystara.)
* Law Domain
* Chaos Domain
* Neutrality Domain

-Five Spheres domains: (For the five meta-pantheons of the Mystara cosmology.)
* Matter Domain
* Energy Domain
* Time Domain
* Thought Domain
* Entropy Domain
(distinct from the Chaos Domain)
-Demihuman Relic domains:
* Tree of Life Domain
* Forge of Power Domain
* Crucible of Blackflame Domain


Druid subclasses:
* Circle of Balance. Neutrality-worshiping druids. (Based on the BECMI "Name-level" cleric class. Called "Balancers" in 2E Mystara).
* Circle of the Hin Masters. Halfling exemplars with unique spells.

Paladin subclasses:
* Oath of the Lawful Defender (Based on the BECMI Paladin "Name-level" class, and the 2E Defender "Specialty Paladin" kit from Red Steel)
* Oath of the Chaotic Avenger (Based on the BECMI "Name-level" class)
* Oath of the Neutral Stalwart (a DRAGON mag article named the Neutral Paladins "Stalwarts")

Ranger subclass to model the Elven Fighter/Magic-User and Thyatian Forester class:
*Arcane Forester (Basically a Fighter/Wizard Gish with nature/elven-themed abilities. Non-elven Foresters eventually gain Elven racial traits through this class.)

Rogue subclass to model the Nuari (Afro-Caribbean-themed) Rake class, which, along with the Forester was counted as one of the basic classes in later products:
* Rake (A fast-talker with (mostly) non-violent charisma-based abilities.)

Monk subclass:
* Order of the Mystic Law (The "Mystic" from the Masters D&D boxed set was basically just the BECMI name for the AD&D Monk, but the name can be repurposed as a Law-themed Mystara-specific class. All the other monastic Orders would be present in Mystara too, of course.)

Of course these subclass names would still need some rules attached to them!

And for a full-blown Mystara campaign setting which covered the entire Known World, Savage Coast, and Hollow World, there'd be dozens of other nation-specific classes: the Ylari Dervish (Desert Druid), Northlands Wisewoman, Ethengar Shaman, Darokin Merchant, Sindhi Thugee, Red Curse Inheritor, the various Glantrian circles of magic, etc. But the subclasses listed above are Mystara-wide.


If Mike is looking for a "Basic" flavored Fighter, Rogue, and Wizard subclass, I don't know how to make builds that are more "basic" than those which are already in the 5E Basic D&D document. Maybe there could some sort of "Veteran" Fighter subclass, "Footpad" Rogue subclass, and "Karameikan College Mage" as ultra-basic subclasses...but I don't know how they'd be mechanically distinguished.
***
Basic Mystara races and subraces:

The most basic Mystara-wide iconic races/subraces:


  • Forest Elf (the term "forest elf" is used in at least one of the Gazetteers to refer to the "generic" elf of Mystara)
  • Shadowelf
  • Rockborn Dwarf
  • Shire Hin
  • Mongrel Lupin
  • Alley Rakasta
  • Tortle
  • Diabolus (A human subrace who look like devils (or like Nightcrawler from X-Men) but who are the humans of the bizarro Nightmare Dimension. They are usually Chaotic Good! They think humans of our dimension look frightening.)
***
On placing the Endless Quest books on Mystara:

Yeah it'd be cool (and fitting) to officially place all of the generic D&D Endless Quest (and HeartQuest!) gamebooks on Mystara, since, theoretically, Mystara is the world they are located on, since the gamebooks were branded with the D&D logo (rather than AD&D).

Over in the Mystara community, we have considered this, and we have a list of all the gamebooks and their supposed settings here: http://pandius.com/endlessq.html

The thing is, the locales in the gamebooks were super-generic, and were apparently written with no world in mind. Yet, they could be placed *somewhere* on the map of the Known World and/or elsewhere in Mystara...at the very least in a sort of "gamebook subsetting" located in the unexplored parts of Mystara.

Beyond the gamebooks, Mystara is humble enough to accept all of the generic Classic D&D bits and bobbles, such as the Kingdom of Ghyr of the LJN action figures, Thunder Rift, and the land of Karawenn (from the D&D First Quest novels).

***


Making a Case for a 5E Known World, or, What's Cool About Mystara?:

In case you're not familiar with the D&D World of Mystara, here's some cool stuff and nifty factoids:

* Mystara is a zany, gonzo, "1980s cartoon action hour" D&D setting. Some Mystaraphiles may cringe at my adjectives, but c'mon...the setting contains Bargle, Warduke, Flamenco Elves, Scottish Highlanders from Earth, Chihuahua Dogfolk, Samurai Catfolk, Magnum P.I. (yes, in the Ierendi Gazetteer), and Ninja Tortles! What I mean to say, is that M
ystara has a sorta "Thundarr the Barbarian meets Thundercats meets He-Man meets Teenage Mutant Ninja Turtles meets Usagi Yojimbo" vibe" which, at Immortal level play, progresses to a "Super Friends meets Silver Surfer meets Dragonball Z" vibe. That is different from FR and Greyhawk.

* Mystara is the setting of the Classic D&D game...the Basic/Expert/Companion/Masters/Immortal (BECMI) edition of D&D. There were hundreds of BECMI releases. Mystara (barely) made the transition to AD&D 2E, but only a few 2E products were produced before the setting was nixed. Boohoo!

* Mystara is the third (or fourth) oldest published D&D setting, after Greyhawk and Blackmoor (and the Wilderlands of Judge's Guild). The map of (what later became) Mystara first appeared in the Expert Set "blue box". X1 The Isle of Dread was the first adventure set in Mystara. However, B1 Keep on the Borderlands and B2 In Search of the Unknown were retroactively placed in Mystara (though they also exist in Oerth too).

* Mystara wasn't named "Mystara" till later. For much of its product run, it was just called the "Known World". Yet there is one early reference to the planet being called "Urt", but later TSR authors apparently overlooked that. Eventually, DRAGON magazine held a contest to name the planet, but reportedly there were no good submissions. So the product manager just named it himself: Mystara!

* Mystara is a living creature called a Megalith. One of the boxed sets has stats for the planet as a monster! She's got like a million hit points.

* Mystara is the homeworld of Bargle the Infamous! And Aleena the Cleric! (May she rest in peace. Oh wait, later books said she didn't die after all, hooray!)

* The map of Mystara is taken directly from a scientific map of Earth's Jurassic era. (TSR copied it directly from a Time/Life geology book!)

* Law, Neutrality, and Chaos are palpable in Mystara. (But Good and Evil are not). A legacy of the BECMI rules, which only had three alignments, not nine like AD&D.

* There are two main "subsettings" on Mystara: the Known World and the Savage Coast. The Known World is the location of the classic BECMI adventures. The Savage Coast has more of a "New World" feel, with Spanish and Portuguese swashbuckling cultures. (WotC allows the official fansite to host the entire Savage Coast Campaign Setting here.)

* The Savage Coast setting is afflicted with the Red Curse, which requires the entire populace to continually imbibe an antidote...otherwise they turn into red-colored mutants. Much of the animal life and people have turned red, and developed aberrant super-powers (called Legacies)! (I mean, why bother with the antidote...who wouldn't want to grow a pair of red eye stalks?)

* Mystara is a crazy patchwork quilt of cultures...tiny countries with clearly marked borders. These were portrayed in an iconic Mystaran hex map-style. See: http://mystara.thorfmaps.com

* In Mystara, most (but not all) human cultures (and some of the non-human cultures!) are directly ported from Real World-inspired cultures. For example, in the Known World, there are "re-badged" Bulgarians, Greeks, Carib Indians (Caymen), Romans, Vikings, Arabs, Egyptians, Mongols, Scots, Tibetans, Italians, Dutch, Transylvanians, Teutonic Knights, British East India Company, Native Hawaiians, North American Indians, Aztecs, and Asian Indians. In the Savage Coast, there are Croats, Albanians, Hungarians, Slovenes,
Ottoman Turks, Mexicans, Argentinians, Brazilians, Texans, Gauls, Franks, Elizabethan English, Bourbon French, Australian Aborigines, and Amazonian Indians. And many other cultures outside of the KW and Savage Coast: Twa (Pygmies), Bantus, Chinese, Ancient Greeks, Pirates of the Caribbean, Mesopotamians, Irish, Scythians, Indo-Europeans, and so forth. Tapping into real earth cultures gives the DM and players an easy roleplay handle. That's also true of Golarion, and of Forgotten Realms to a lesser, mixed degree, but Mystaran cultures are unashamedly parallels of Earth cultures. And unlike FR and (especially) Golarion, the real world cultures aren't situated in the "expected" place (e.g. Kara-Tur in the Far East of Toril and Tian Xia in the Far East of Golarion) - in Mystara, the cultures are plopped down on the map willy-nilly.

* The prevalence of non-European cultures, which are geographically seeded amongst the European-inspired cultures, does shift Mystara somewhat away from eurocentrism. Whereas Faerun and Golarion's continent of Avistan are clearly continental analogues of Europe (vis-a-vis Kara-Tur, Zakhara, Katashaka, and Maztica, or vis-a-vis Golarion's continents of Tian Xia, Casmaron, Garund, and Arcadia), the Known World isn't. The Known World's "Mongolian" (Ethengar), "Arab" (Ylaruam), "Indigenous American" (Atruaghin), "Polynesian" (Makai), "South Asian" (Sind), and "Tibetan" (Lhamsa) nationalities are located smack dab amongst the more European-inspired nations. And the KW isn't situated like Europe on the world map - it's located where southeastern North America would be. These factors make for a somewhat different vibe. A kaleidoscopic mish-mash.

* Some of the "real world" cultures are assigned to non-humans, such as the Elizabethan English catfolk of Bellayne and the French dogfolk of Renardie (mortal enemies of the Bellaynians of course!).

* There are also a few entirely fantastic human cultures - for example, the Alphatian Empire is ruled by a 1000 36th-level magic-users. Yep, a thousand. Alphatia is one of the two "superpowers" of Mystara, along with the Thyatian Empire (inspired by the Byzantine Greek and Roman culture).

* Lupins (dogfolk) and Rakastas (catfolk) are core races, and exist throughout the setting. Each "real world" breed of dog and cat is a different subrace with unique racial abilities. Same for Tortles (turtlefolk).
The breeds line up with the "real world" cultures, so that there's a Shar-Pei Lupin subrace in Mystara's "Chinese nation" (Ochalea). I think in any upcoming redux of Mystara, I would amp up these furries! I'd highlight how there are at least one breed of Lupin and Rakasta dwelling in pretty much every country. They should generally be viewed as ordinary citizens, without batting an eye. Like the "anthropomorphic animals" who are seen in Dragonball Z's version of Earth.

* There are the usual Elven, Dwarven, and Halfling nations sprinkled on the map. Some unexpected twists: each of the three races has a particular "clan relic" which are attended to by race-specific "prestige classes" (Treekeeper, Forgekeeper, Blackflame Keeper); all (or almost all) Elves are Fighter/Wizards (a legacy of the Classic D&D rules); and there are Flamenco Elves (Spanish-speaking elves)! Half-elves and half-orcs are nearly unknown in Mystara (these weren't PC races in BECMI D&D). Gnomes have a smaller presence than in other D&D worlds (gnomes weren't a core PC race), but there is a nation of Skygnomes who live in a jet-engine-powered flying city, and others live in Giant Robots called Earthshakers!

* There are (probably) no drow. Their niche is filled by the Shadowelves, who are albino in appearance. One branch of them is not (necessarily) evil (but are rather xenophobic and aggressive), while another branch (the Schattenalfen) are evil Aztec-flavored baddies.

* The niche of Duergar is filled by the Moulder Dwarves, who are demon-worshipping craft-wizards (or warlocks!).

* In Mystara are no gods or deities. This niche is filled by Immortals. These (usually) were ordinary mortals who worked their way up to Immortal level.

* In Mystara, PCs are expected to advance to 36th level and then complete a quest to become one of the Immortals....and then keep adventuring! There are two whole boxed sets about playing an Immortal PC...with 36 more levels of Immortal class levels! (Yep, that totals 72 character levels!) It's Silver Surfer "Cosmic"-level play. A few Immortal-level adventures were published.

* There are five "meta-pantheons" of Immortals, called the Five Spheres of the Immortals: Matter, Energy, Time, Thought, and Entropy. (Entropy are the "bad guys".)

* There's a sort of "Justice League"-style headquarters for the Immortals, which is located on the visible moon. It's called the city of Pandius. All five Spheres have representatives there. Umm, even the Entropics have a place at the table.

* There was a series of Creature Crucibles which (like the later Savage Species 3e book) contains rules for monstrous PCs: such as faerie races and lycanthropes.

* There's an Old West-themed country with smokepowder and six-shooters. (The County of Cimarron.)

* There is a crossover with the Lovecraftian author Clark Ashton Smith. Characters from his Averoigne Cycle of stories travelled from France to Mystara and established a realm there. They say they are from "Laterre" (Earth).

* Mystara has its own cosmology, as a legacy of the Classic D&D rules. Officially, the Classic D&D Multiverse exists in a different Reality than the other editions of D&D, which are different Multiverses altogether. A DRAGON magazine article explained that these Realities can only be broached by invoking a Reality Shift, which can only be granted by a high Immortal (of Mystara's Classic D&D Reality) or Greater God (of the other D&D Realities). Nevertheless, a somewhat different version of Mystara does exist in the Great Wheel of the AD&D 2E Reality and (according to the 5E PHB) in the Planes of Existence of the D&D 5E Reality.

* Warduke and the other LJN AD&D action figures are based in Mystara. (Though they also officially exist in the Realm of the D&D Cartoon Show, and in Oerth.)

* The Shadow Over Mystara coin-op video game is considered a classic by arcade aficionados.

* Blackmoor, the personal setting of D&D co-creator Dave Arneson (and thus the oldest campaign setting, along with Greyhawk), was retroactively placed in the ancient past of Mystara. Blackmoor developed a high-tech modern "magitech"-based culture...and the magitech lead to a cataclysm which destroyed the civilization and knocked the planet off its axis. There are a few adventures which bring the PCs to the Age of Blackmoor via a time machine. (Blackmoor exists in other settings too! Some elements of Blackmoor also exist in Greyhawk, though "Greyhawk Blackmoor"'s map is totally different. Blackmoor also officially exists in the Wilderlands campaign setting of Judges Guild, and in Arneson's standalone planetary setting, which AFAIK, hadn't been published yet before he died.)

* There is a sci-fi Galactic Federation in Mystara's outer space which is basically a Star Trek-level civilization. The crash of one of their starships...the F.S.S. Beagle...on ancient Mystara is what lead to Blackmoor's fateful discovery of magitech.

* Mystara has two moons, one of which is invisible. The invisible moon features a nation of Japanese-inspired catfolk and Southeast Asian cultures.

* Bruce Heard, the TSR-era product director of Mystara, in recent years has self-published a blog about Alphatia which provides much more detail about that empire: https://bruce-heard.blogspot.com/search/label/Mystara.

* Skyships are a big part of the setting. There was a long running "Voyage of the Princess Ark" fiction series by Bruce Heard, which tells the adventures of an Alphatian skyship crew which explored Mystara (and beyond). Bruce recently asked Hasbro if he could continue to write Princess Ark stories under license...but Hasbro gave him the cold shoulder. :(https://bruce-heard.blogspot.com/2013/04/OSK.html
Now if Mystara would just be opened to DM's Guild…

* I'm sorry to say that the D&D Movie(s?) were set in the Director's homebrew version of Mystara. It was set in the Alphatian Empire, which was renamed Izmer in the film(s).

* Mystara is the source of a number of standard monsters in 3E, 4E, and 5E, such as the Aranea, Choker, Draeden, Kopru, Brain Collector, Nightshade, Nalfeshnee, Blackball, Roper, and Tortle.

* One of the darklords of Ravenloft is from Mystara: the necromancer Meredoth, originally from the country of Norwold, is the darklord of Nebligtode in the Noctural Sea. Other Mystaran characters have occasionally appeared in other settings such as Planescape: http://pandius.com/mystchar.html

* Here's a Mystara product directory: http://pandius.com/prodlist.html
* Basic/Expert books at D&D Classics: http://www.dmsguild.com/browse.php?f..._0_0_45345_0_0
* A directory of later glimpses of Mystara in 3E, 4E, and 5E products: http://www.pandius.com/myst345e.html
* The Mystara Piazza is the main Mystara forum: http://thepiazza.org.uk/bb/viewforum.php?f=3
* Mystara Reborn is the main facebook group. Bruce Heard is one of the moderators: https://www.facebook.com/groups/myst...orn/?ref=br_rs
* WotC designates the Vaults of Pandius to be the "official Mystara fan site": http://pandius.com
* 5E materials in the Vaults of Pandius.
* Glen Welch's 5E Mystara conversion: http://glen.stelio.net


* Last, but not least, Mystara is hollow. There's a whole nother subsetting inside it! The Hollow World. It's a pulp-fiction Tomb Raider-style setting, lit by a red sun floating in the "sky" at Mystara's core. Check out the first ever compiled, georeferenced map of the Hollow World. It's by our extraordinary cartographer Thorfinn Tait, and was just published last week: http://mystara.thorfmaps.com/hollow-world-40/


See, there's plenty of cool stuff for a Known World Adventurer's Guide...

***

The north polar opening is visible here:
Mystara-2018-1c-render-3-sm.jpg
 
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Hjorimir

Adventurer
My thought is that there is a general hunger for a big campaign setting release. Some are pro Forgotten Realms, others want a different setting to be resurrected. Personally, I'd love to see an entirely new setting as there is minimal conversion needed to use most of the old stuff already.
 


neogod22

Explorer
My thought is that there is a general hunger for a big campaign setting release. Some are pro Forgotten Realms, others want a different setting to be resurrected. Personally, I'd love to see an entirely new setting as there is minimal conversion needed to use most of the old stuff already.
I would like to see a campaign setting also. But it seems like they are intent on not doing whole settings.
 

Remathilis

Legend
I doubt it.

The D&D team has been vocal and fluid when it comes to "next" settings; so far Spelljammer, Eberron, Mystara, Dark Sun, and Nentir Vale have all come up in designer posts, tweets, and interviews. This even goes back to 2015 when the Greyhawk box-set was shown on Crawford's desk in a tweetpic. I'm not putting much stock into any setting or settings being worked on (aside from home-product conversions) anytime soon.
 

AmerginLiath

Adventurer
I suppose that the question is whether there’s a hunger for “a big campaign setting release” or just a gluttony for it, that rote expectation from previous editions that this is what we should expect (regardless of how overly full we get trying to digest it all for our games). I certainly see a desire, which I share for proper rules of old settings’ materials — races, subclasses, monsters, items and artifacts unique to settings — converted to 5e, but I wonder how much that needs to be in separate large books (which have led in past editions to more books and thus split lines). I could see a [Character]’s Atlas of the Multiverse or something, with chapters broken down describing settings in brief and giving such mechanical support (plus more info for DMs on building up their own homebrew worlds), but there’s so much old material on worlds available online or in reprinted PDF/POD campaign setting products that it would be odd to focus on producing more (such a book as I suggest could easily have a good Appendix).
 

Hjorimir

Adventurer
I suppose that the question is whether there’s a hunger for “a big campaign setting release” or just a gluttony for it, that rote expectation from previous editions that this is what we should expect (regardless of how overly full we get trying to digest it all for our games). I certainly see a desire, which I share for proper rules of old settings’ materials — races, subclasses, monsters, items and artifacts unique to settings — converted to 5e, but I wonder how much that needs to be in separate large books (which have led in past editions to more books and thus split lines). I could see a [Character]’s Atlas of the Multiverse or something, with chapters broken down describing settings in brief and giving such mechanical support (plus more info for DMs on building up their own homebrew worlds), but there’s so much old material on worlds available online or in reprinted PDF/POD campaign setting products that it would be odd to focus on producing more (such a book as I suggest could easily have a good Appendix).
That would be a fantastic product, but I guess I'm cynical for thinking why would they make one book when they can sell many? I'd buy a Multiverse Atlas as fast as I could if it ever became a reality.
 

Basic D&D-style subclasses

Cleric subclasses:
* Threefold alignment domains: Law Domain, Chaos Domain, and Neutrality Domain. (Alignment-worshipping Clerics were called "Philosophers" in 2E Mystara).
* Five Spheres domains: Matter Domain, Energy Domain, Time Domain, Thought Domain, Entropy Domain (distinct from the Chaos Domain)
* Demihuman Relic domains: Tree of Life Domain, Forge of Power Domain, Blackflame Domain

Druid subclasses:
* Circle of Balance. Neutrality-worshiping druids. (Based on the BECMI "Name-level" Cleric subclass. Called "Balancers" in 2E Mystara).
* Circle of the Hin Masters. Halfling exemplars with unique spells.

Paladin subclasses:
* Oath of the Lawful Defender (Based on the BECMI Paladin "Name-level" class, and the 2E Defender "Specialty Paladin" kit from Red Steel)
* Oath of the Chaotic Avenger (Based on the BECMI "Name-level" class)
* Oath of the Neutral Stalwart (a DRAGON mag article named the Neutral Paladins "Stalwarts")

Ranger subclass to model the Elven Fighter/Magic-User and Thyatian Forester class:
*Arcane Forester. Basically a Fighter/Wizard Gish with nature/elven-themed abilities. Non-elven Foresters eventually gain Elven racial traits through this class.

Rogue subclass to model the Nuari (Afro-Caribbean-themed) Rake class, which, along with the Forester was counted as one of the basic classes in later products:
* Rake. A swashbuckler with charisma-based abilities.

Monk subclass:
* Order of the Mystic Law. (The "Mystic" from the Masters D&D boxed set was basically just the BECMI name for the AD&D Monk, but the name can be repurposed as a Law-themed Mystara-specific class.)
 
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gyor

Legend
My thought is that there is a general hunger for a big campaign setting release. Some are pro Forgotten Realms, others want a different setting to be resurrected. Personally, I'd love to see an entirely new setting as there is minimal conversion needed to use most of the old stuff already.

I would prefer a proper FRCG. Its the only living setting. The rest you could do in one mechanics updating book + the campaign guides from previous editions. This doesn't work for FR because 5e changed so much from 4e, but not enough for the 3e/3.5e guides to be useful. The SCAG is not detailed enough.

After the FRCG and a other settings mechanics update book, then I'd suggest new settings, starting with Abeir perhaps, yes its technically apart of the FR setting, but its very differemt from Toril, much more Sword and Sorcery then Toril's High Fantasy/Epic Fantasy, and it does not have the weave so magic works differently then on Toril and it doesn't use defiling magic like Athas.
 


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