The Glen
Legend
I know where most of the weak points are. The secret crafts were done as Prestige classes from a very early UA. They barely work but there was no other way to do it. Some of the subclasses are geographically specific which is something that 5th edition avoids, but if you're a disciple of the radiance it helps being near the radiance. Spirit shamans are unplayable unless you have the rules for spirits which you have to go to the vaults for.
But quite a few people have found the more obscure stuff to be their favorite. Most popular spells from the book are also some of the most mundane like the ability to see exactly how many coins of which type there are in a chest just a cantrip. And a few of them are stylistic choices like all of the fighter subclasses don't get their abilities through Magic. 5th edition has a problem with that and I wanted to avoid it.
But quite a few people have found the more obscure stuff to be their favorite. Most popular spells from the book are also some of the most mundane like the ability to see exactly how many coins of which type there are in a chest just a cantrip. And a few of them are stylistic choices like all of the fighter subclasses don't get their abilities through Magic. 5th edition has a problem with that and I wanted to avoid it.