Hussar
Legend
As myself and others have said ad naseum, not every warlord is a lazylord. And none of the published builds fit that description, so it's not even an "official" build. While it should be part of the class, it's not a mandatory part: being a princess warlord is a build. A choice. A character decision. And in 5e, the main decision of your character is their subclass. You opt into that. Which means the action/ movement granting aspects should be in a subclass.
Not caring about "lazy lord". EVERY SINGLE WARLORD granted actions. It's iconic to the class. It's not some minor element that's shunted to a 10th level ability. You couldn't make a warlord that never granted any actions, be they movement or attacks. At least, you can't with the PHB.
And, note that the "warlord" elements that made it into the 5e PHB, are GRANTING ACTIONS! It's so iconic that that's the ONLY THING from warlords that made the port into 5e.
/snip
Granting a full action is just too good. Because it's trading your two attacks for one an amazing rogue attack or three fighter attacks or a high level wizard spell. The cost you pay (what you could do on your action) is so much lower than the benefit (one of your allies' actions). Especially when you consider the action of the support character is likely not going to deal as much damage, since they're not going to have taken those feats or prioritised those ability scores.
Even trading an attack for an attack runs into the same problems, as their attacks can be so much better than yours. The "cost" seems slightly less since you still need to be in a position to make an attack, but then that means the "princess" warlord still has to make attacks to grant an attack, which removes the potential of just having the character direct actions from the back.
So, you make an action that costs two attacks. By 10th level a rogue is doing what, weapon+5d6 damage on a sneak? Guess what? That's about 5 points more than what the warlord could do by himself. A Battlemaster is so far ahead of your class that it's not even funny.
No.
Because your argument is also fairly disingenuous. Are all wizards strikers then because they can choose to memorise a spell that deals damage? Would you make the exact same claim about the druid as you do about the cleric, given druids have access to just as much healing as clerics?
The POINT of that argument is that the cleric =/= healer. They can heal, and when they have enough spells to prep they might feel comfortable wasting one on healing, but you can also build a cleric that is a tank (War cleric) or a face (Trickster cleric) or the party sneak (also Trickster cleric) or blaster (Light cleric, Tempest cleric). You can now have a buffing cleric that isn't a healer (Forge cleric). Because 5e classes are not bound to a single role.
You don't expect the cleric of Loki or Ares or or Tiamat or Shar to heal. To focus their attentions on curing wounds over doing something else with their action.
Ballocks. EVERY CLERIC played in D&D will have healing spells. EVERY CLERIC can have healing spells after a long rest. Same with druids.
Heck, I play a Forge Cleric. Guess what? He casts healing spells. Shock, surprise. I just can't believe it. How you figure that a Forge cleric is a buffing cleric I don't know. But, anyway, yeah, you could play a cleric that never casts a healing spell, but, I'm going to go out on a limb here and say that virtually no one ever does.
/snip
Meanwhile, the warlord is expected to be tanking or dealing damage. If one of their major abilities is focused on healing rather than a generic role-neutral ability, then that means they have an ability that does not fit their build and serves little purpose. They're less good at the role they chose to fill—what the player wants to do—and
better and something they explicitly chose not to do.
Why would you expect a class to do something that it has never done before? Warlords don't tank. Do you want to change the mechanics so that rogues and wizards can tank? After all, there's no reason that someone couldn't have the Criminal background and take most of the Rogue's schtick. So, rogues should have tank subclasses.
Meh. Like I said earlier. Don't let people who hate a concept design that concept. You very obviously have chased down a very strange rabbit hole where you've decided that the game needs a class that can do anything, so, we need to make such a weak sauce class that doesn't actually accomplish anything. Good grief, why on earth would anyone play this and not a Battlemaster?