Paul Smart
Explorer
Lots of great ideas here. Keep them coming.
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Lots of interesting things in there which I missed on first glance ..
Yea, nothing prevents you from attacking or anything like that. It worked well as a shouty bow-lord too. It's just extra range and helps make sure you always have a non-attack action to take, so you could go 20 Int/Cha Lazy.I think shouty at a range isn't a subclass thing specific to lazylord tricks though.
Yup, you actually have to pay attention to what everyone is doing, and where everyone is. It feels very different from cast-bless-and-wait for your turn.Lots of reactions == lots of fast thinking huh
The study enemies to build up dice worked nice most of the time, but there where a lot of corner cases that I never got around to ironing out. Such as studying someone else to build up dice and using it on a completely different fight.
Using the dice pool to power maneuver and combos worked fine. It was what I actually expected way back in the play test. I just wanted other, more flavorful ways of recharging the pool beside a flat X per turn.Ulterior motive on this was to have a general adjusted action system that enabled combos.