My audience is my players - friends I've been gaming with for a long time.
Buuuuuut... at the same time, the argument "oh if it's for in private it doesn't really matter" bothers me. While it' 99% sure I'll never publish, if my game isn't "fit for public use" then... part of me feels like there is something wrong with it.
My audience is my players - friends I've been gaming with for a long time.
Buuuuuut... at the same time, the argument "oh if it's for in private it doesn't really matter" bothers me. While it' 99% sure I'll never publish, if my game isn't "fit for public use" then... part of me feels like there is something wrong with it.
No one thing is right for every audience.Buuuuuut... at the same time, the argument "oh if it's for in private it doesn't really matter" bothers me. While it' 99% sure I'll never publish, if my game isn't "fit for public use" then... part of me feels like there is something wrong with it.
Don't run games set in the real world, or settings that are only one step away from it.
There will never be one sure-fire solution that a DM or writer can use as a shield from criticism. But the shield of "I tried my best to cover the bases." is usually a pretty good one. Few people will fault you for putting in your best effort, so I guess what it really comes down to is this:
Did you put in your best effort?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.